pixel_compile
Compiles pixel-art animation, tileset, effects, fluid, wave, or normal-map source into a recipe revision and returns a contact sheet; enable metadata for joints, masks, counts, and directions.
Instructions
Build a character animation from parts (with idle, walk, run, jump, attack and hurt templates, squash and tweens), a terrain tileset, particle effects (sparks, embers, dust) and spell shapes (slashes, shockwave rings, beams, lightning, magic circles, impact stars, fireballs, cel water streams and drops), simulated smoke, fire, explosions, steam, magic swirls, water (splashes, waterfalls, drips, bubbling potions) and thick liquids (honey, slime, mud), coherent interference and portal loops, or a lighting normal map. Compiles the source into an ordinary recipe revision and returns a contact sheet; metadata: true adds pose joints, contacts and timing, the autotile mask table, particle counts, fluid figures, wave counts or normal directions.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| source | Yes | A pixelforge-poses, pixelforge-autotile, pixelforge-fx, pixelforge-fluid, pixelforge-wave or pixelforge-normals document (see pixel_help topics). A normals source's recipe may be inline, a file under the server root or {"revision": id}. | |
| metadata | No |