pixelbolt
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- AlicenseNot gradedqualityCmaintenanceEnables creating and editing pixel art, sprites, sprite sheets, tiles, icons, particle and fluid effects, and short animations from editable JSON recipes, exporting as PNG, GIF, APNG, or video frames while working only with local project files.656 npmMIT
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to create layered pixel-art sprites and animations, inspect pixels, and export images, spritesheets, GIFs, APNGs, and TrueType pixel fonts. Documents and edits stay local, accessible over stdio MCP or callable directly from a shell.26MIT
- AlicenseBqualityCmaintenanceEnables users to automate the creation, editing, animation, and export of pixel-art game assets through a multi-agent pipeline that derives style specs and blueprints, generates Lua build scripts, and drives the canvas editor to produce .aseprite files, spritesheets, atlases, GIFs, and previews.12120 npm3MIT
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to create, inspect, validate, edit, render, and export layered pixel art assets and animations through structured MCP tools.38 npm2MIT
- AlicenseNot gradedqualityBmaintenanceEnables coding agents to create, edit, inspect, render, diff, preview, watch, and export indexed pixel-art sprites and animations as text grids through twelve MCP tools, including .tt and .aseprite import/export.601 npmMIT
- AlicenseNot gradedqualityBmaintenanceEnables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.1MIT
TDQS
Scored across 8 tools
Each tool has a fairly distinct role: help, import, patch, compile, scene, inspect, render, validate. The closest overlaps are render vs. inspect (both return images, but inspect is explicitly non-exporting and render writes files) and compile vs. scene (both compose imagery, but one is animation/effects and the other is room/tilemap composition). Descriptions resolve these, though an agent could occasionally hesitate between compile and scene.
All tools use a consistent pixel_ prefix followed by a single clear verb (help, import, patch, render, compile, inspect, scene, validate). The convention is predictable throughout with no style mixing.
Eight tools is well within the ideal 3-15 range and each corresponds to a distinct stage of the pixel-art lifecycle (onboard, import, edit, generate, compose, preview, validate, export). No tool feels redundant or gratuitous.
The lifecycle is well covered: help, import, patch, compile, scene, inspect, validate, and render form a coherent pipeline. Minor gaps exist—no explicit tool to create a blank document from scratch (help/recipe format implies it) and no listing/delete of projects or revisions—but these are workable.