get_prim_face_count_tree
Retrieve a scene tree with per-mesh face, vertex, and triangle counts plus subtree face totals, so you can audit geometry budgets by prim path and depth.
Instructions
Get scene tree with face counts per mesh and subtree totals.
Like get_scene_tree but focused on geometry budget: each mesh shows
face/vertex/triangle counts, each group shows subtree_faces total.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| root | No | Prim path to start from | /World |
| max_depth | No | How many levels below root; 0 for root alone |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |