omniverse-mcp
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TDQS
Scored across 41 tools
Several inspection tools overlap: get_scene_tree, dump_scene, get_prim_face_count_tree, get_mesh_stats, and get_prim_properties all return scene/geometry information with only subtle differences. Most other tools are clearly distinct, but this cluster risks misselection.
Almost all tools are snake_case and verb-led (get_, set_, create_, delete_), giving a predictable pattern. Outliers like sim_control, viewport_light, raycast, and manage_extensions slightly break the convention but remain readable.
41 tools is well above the rubric's 25-tool threshold for 'too many'. The domain is broad, but the surface is heavy and several capabilities could likely be consolidated.
The toolset covers CRUD, transforms, materials, variants, simulation control, robots, joints, physics, recording, debug drawing, scripting, and logs. Minor gaps exist, such as no explicit scene-open tool and no undo/selection operations, but core lifecycle coverage is strong.