Webots MCP
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Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Webots MCPlist all robots in the current world"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Webots MCP
Full-access MCP server for the Webots robot simulator. Lets an AI assistant see, understand, and modify a running simulation: scene-tree inspection/editing, node spawning/deletion, viewport screenshots, simulation control, generic control of any robot (motors, sensors, cameras, LEDs, motions), and arbitrary code execution inside Webots.
Architecture
Claude (MCP client)
│ stdio (MCP protocol)
Python MCP server (server/main.py, FastMCP)
│ TCP JSON frames, localhost:10022
mcp_bridge — Supervisor controller inside Webots (full scene/simulation API)
│ localhost:10023
mcp_robot — generic agent controller, attachable to any robot (auto-discovers devices)Related MCP server: Desktop Commander MCP Server
Setup
pip install -r requirements.txtRegister the server with Claude Code (use this repo's actual path):
claude mcp add webots -- python <path-to-this-repo>/server/main.pyor add to
.mcp.json:{ "mcpServers": { "webots": { "command": "python", "args": ["<path-to-this-repo>/server/main.py"] } } }Get a world with the bridge running — either:
ask for
launch_webots(opens the bundledworlds/demo.wbt), orfor your own project:
install_bridge_into_world("path\\to\\your.wbt"), then open it in Webots.
Whole-software control
Beyond the loaded world, the MCP controls the Webots application itself:
Any world, any project:
launch_webotsauto-installs the bridge into worlds that don't have it (backup created). Works on Webots' own sample worlds too (list_sample_worlds).Full asset library:
search_protos/get_proto_infoindex all ~850 official PROTOs (robots, furniture, environments, appearances);add_proto_to_worlddeclares one sospawn_node('Nao { }')etc. works after a reload.Projects:
create_projectscaffolds a new Webots project;create_controllerwrites robot controllers.Recording:
start/stop_movie_recording(.mp4),start/stop_animation_recording(interactive HTML5),export_screenshotto file.Application settings:
get_webots_preferences/set_webots_preference(registry-backed: startup mode, python command, rendering options...).Process control: launch (windowed/fullscreen/minimized/no-rendering), quit, console capture, docs search.
Dynamic scene observation
The MCP sees the scene in motion, not just as snapshots:
watch_simulation(duration_s)— run the sim and get a motion digest: every object's trajectory (positions over time), displacement, path length, top speed, plus interaction events (contact_start/contact_end: who touched whom, when, where — attributed by matching contact points across objects).start_tracking/get_object_trajectories/get_interactions/stop_tracking— record continuously while you drive robots or apply forces.capture_sequence(steps, frames, follow=...)— filmstrip of the 3D view as the sim advances;followkeeps a moving object in frame.set_viewpoint(look_at=[x,y,z])— aim the camera at any point (orientation is computed; Webots cameras look along +x with +z up).
Scene understanding (Unity-MCP-style)
screenshot_multiview(target=..., batch='surround'|'orbit')— capture 6 canonical views (or an azimuth × elevation orbit grid) around any node or the whole scene in one call, each returned inline with its angle caption; viewpoint restored after.get_viewport_screenshot(view_target=..., view_position=[x,y,z])— positioned one-shot capture: aim at a node (auto-framed from scene bounds) or from an exact position, without permanently moving the camera.find_nodes(query, base_type)— search the scene by name/DEF/type substring; returns summaries with world positions.get_scene_tree(page_size=..., parent=..., cursor=...)— paged one-level listing for large worlds (returnsnext_cursor), in addition to the recursive summary.get_scene_bounds()— center + radius of the dynamic part of the scene.batch_execute([{action, params}, ...])— run many scene/simulation commands in one call (bulk spawning, mass field edits) with per-command results andstop_on_errorcontrol.MCP resources — read-only live state at
webots://simulation,webots://scene,webots://robots,webots://scene/{node}, andwebots://conventions(units + this world's up-axis / coordinate system).
Semantic scene model (scene_model group)
A ready-made semantic picture of the world instead of reconstructing it field by field:
get_object_catalog()— one inventory row per Solid/Robot: position, yaw, size (from the boundingObject), mass, static|dynamic, color, parent. Paged.get_object_properties(node)— deep single-object composite: full world AABB, velocity, center of mass, static balance, contact partners, devices.get_contact_points(node)/ richerget_node_details(velocity, contact count, CoM) /reset_node_physics(node)— stop a single runaway object.Spatial queries:
find_nodes_near,objects_in_region,check_overlap,find_overlapping_pairs,get_spatial_relations(touching / on_top_of / inside / near) — answer "what's on the table?" in one call.
World building (world_build group)
Reliable authoring — no more objects spawned floating or intersecting:
drop_to_ground(node)/place_on(node, target)— rest an object on the support beneath it or centered on another's top face.align_objects/distribute_objects/place_row/place_grid— bulk layout.find_free_space(size, region)/scatter_objects(count, size, region, seed=...)— collision-aware placement + reproducible domain randomization.validate_world()— static lint: overlaps, below-floor / floating objects, dynamic nodes missing a boundingObject, duplicate DEFs, non-ENU warning.get_scene_map()— top-down labeled vector SVG of the whole layout.snapshot_scene(name)/diff_scene(a, b='now')— "what did my last edit change?" (added / removed / moved / rotated).
Run & understand (analyze group)
Turn "run it and see" into one structured, deterministic call:
wait_until(condition, timeout_s)— step until an event fires instead of guessing a duration. Condition DSL:distance,contact,speed,position,sim_time, plusany/allcombinators. Returns when/where it fired.run_experiment(duration_s, watch=, until=, restore=)— one iteration in one call: checkpoint → track → run (for a duration oruntila condition) → return a run report (per-object motion + displacement, interaction timeline, scene diff vs start, anomalies) → rewind (auto/keep/on_anomaly). Optional final image.detect_anomalies()— over the currently-tracked motion: NaN/inf blow-ups, teleports, runaway velocity, below-floor / out-of-arena — each with a fix hint.get_console_diagnostics()/get_controller_logs(robot)— classify the Webots console (ODE/physics, controller tracebacks, missing assets, parse warnings) with fixes, and split logs per controller.
Authoring & automation (authoring group)
Session → reusable assets and reproducible code:
generate_world_script(format='python'|'json'|'wbt')— export the current scene as a standalone Supervisor script, a declarative scenario, or a clean world file.extract_proto_from_node(node, proto_name)— turn a tuned node into a reusable PROTO (exposes translation/rotation/name) written to the project protos/.create_world(name, template='empty'|'indoor_room'|'outdoor_flat')— scaffold a ready .wbt (base nodes only);backup_world/list_world_backups/restore_world_backup— managed edit history.list_appearances/set_appearance(node, base_color=)/set_recognition_colors— style shapes and make objects visible to camera recognition in one call.configure_lighting(preset='indoor'|'outdoor'|'studio'|'night')— fix the top cause of useless screenshots and failed recognition.record_states(duration_s, nodes=, fields=)— record motion to a CSV file (with summary stats) for offline analysis and regression tests.
Experiments & scenarios (experiments group)
configure_physics(recipe=|gravity=|basic_time_step=|random_seed=|fps=)— set WorldInfo without field paths; recipes: earth/moon/mars/zero_g/slow_motion/ high_fidelity. Setrandom_seed(then reset) for reproducible physics.profile_simulation(duration_s)— achieved sim/wall real-time factor;profile_from_log(path)parses a--log-performancefile.compare_runs(report_a, report_b)— per-object end-position divergence between two run_experiment reports ("it fails one time in five").save_scenario(name)/load_scenario(file, seed=)/run_scenario(file, runs=, seeds=)— capture the world as a versionable scenario.json (objects + physics + wait_until conditions + duration), rebuild it deterministically, and batch build→run→report across seeds with a divergence comparison.
Developer experience (dx group)
get_viewport_labels()— project every object into the CURRENT 3D view and get pixel-space labels (near→far, in-frame); overlay them on get_viewport_screenshot.describe_sample(path)/list_sample_worlds(query)— summarize any world file (version, timestep, coordinate system, robots + controllers) and browse the installed Webots sample/benchmark worlds.update_world_file(path)/clear_webots_cache()— migrate old worlds and clear the asset cache via the Webots CLI.Workflow prompts —
inspect_scene,robot_bringup,record_demo,experiment_loop: proven multi-step recipes the client can invoke directly.Resource
webots://console— the last 50 lines of the Webots console.
Extern controllers & asset import (extern group)
Debug the user's real code and pull in assets without touching the world file:
run_extern_controller(controller_path, robot)/get_extern_controller_output/stop_extern_controller— set the robot's controller to<extern>and run any controller file as an external process, capturing its stdout: the edit→run→read→iterate controller-development loop.create_supervisor_script(name, code)/run_supervisor_script(name, robot)— scaffold and run full-speed Supervisor automation as an extern controller.import_cad_model(url, physics=, bounding_box=)— drop an .obj/.dae mesh into the scene as a CadShape Solid.convert_proto(proto_file)— flatten an opaque PROTO to base nodes (headless).
High-level robot behaviors (behavior group)
One tool call = one closed-loop behavior (no micro-managing wheel velocities):
drive_robot(robot, linear, angular, duration_s)— differential-drive convenience; auto-pairs wheel motors, converts (v, ω) → wheel speeds, runs and stops, returns start/end pose + distance.move_robot_to(robot, target, tolerance)— closed-loop go-to-point via a heading controller over ground-truth pose (straight-line reactive, not a planner).build_occupancy_grid(robot, resolution, size)— rasterize a lidar scan + pose into an ASCII occupancy map + world-frame obstacle list.
Ground-truth perception
Webots cameras can report what they see — no ML needed:
get_camera_recognition(robot)— labeled detections from a robot camera: model name, node id, 3D pose relative to the camera, physical size, pixel bounding box, colors. Runenable_camera_recognition(robot)once first (adds the Recognition node via the supervisor). Objects need a non-emptyrecognitionColorsfield.get_segmentation_image(robot)— per-object color mask image (enable_camera_recognition(robot, segmentation=True)first).get_depth_image(robot)— RangeFinder depth map as an image + distance stats.get_radar_targets(robot)— radar detections (distance, azimuth, speed, power).
Scene authoring extras
get_node_string(node)— export any node's full "source" (all field values);clone_node(node, new_def, position)— duplicate it in one call.get_node_pose(node, relative_to=...)— pose in another node's frame (e.g. cup relative to gripper);include_center_of_mass=Trueadds CoM + static balance.get_selected_node()— the node the user clicked in the Webots GUI: lets a human point at an object for the assistant.world_reload()/get_recording_status()— reload world; poll movie encoding.save_checkpoint(name)/restore_checkpoint(name)— snapshot all dynamic objects and rewind: try an action, undo, try again.set_joint_position(joint, pos)— pose articulated joints through the supervisor, no motors/controllers needed (e.g. pose an arm for a screenshot).insert_field_item/remove_field_item— full MF-field editing (append points to coordinate arrays, remove children by index...).frame_node(node)— Webots' built-in "move viewpoint to object" fast path.
Robot control extras
configure_motor— acceleration limits, available force/torque, PID gains[kp, ki, kd], or direct force/torque actuation (bypass position control).get_motor_state(..., include_feedback=True)— measured force/torque feedback.get_lidar_summary— now includes a polar occupancy digest (nearest obstacle per sector, degrees, null = clear) and optional 3D point cloud.export_urdf(robot)— the robot's kinematic model as URDF.send_message/get_messages— inter-robot radio (Emitter/Receiver), with signal strength and direction to sender.set_connector(lock=...)/vacuum_gripper(on=...)— docking and suction grasping.speak(text)— robot text-to-speech;set_brake(damping);display_draw(commands)— draw text/shapes on robot Display devices;get_battery;robot_custom_data.set_node_visibility— hide/show objects per viewer (declutter screenshots).get_node_proto— introspect a PROTO instance's parameters and derivation chain.
Diagnostics, tool groups & tests
preflight()— one call that health-checks the stack (Webots process, bridge port, round-trip latency, sim state, agents) and tells you the fix for anything failing. Run it first when something misbehaves.list_tool_groups()/manage_tool_groups(group, enabled)— disable tool groups you don't need (observe,app,assets) to keep the tool list lean;corestays on.Tests:
pip install pytest, thencd server && python -m pytest tests -q(fake-bridge unit tests for every tool module + TCP frame-protocol tests; no Webots required).
Typical workflow
get_simulation_state— confirm the bridge is connectedget_scene_tree(paged for big worlds) +get_viewport_screenshot/screenshot_multiview— see and understand the scene;find_nodesto search itEdit:
spawn_node,move_node,set_node_field,delete_node,set_viewpoint(batch_executefor bulk edits)Control a robot:
list_robots→attach_mcp_controller(robot)→get_robot_devices→set_motor/get_camera_image/get_sensor_valuesDrive time:
set_simulation_mode(pause/realtime/fast),step_simulation,reset_simulationAnything else:
execute_supervisor_code/execute_robot_code
Notes & limitations
The Webots installation is auto-detected (WEBOTS_HOME env var → Windows registry →
webotson PATH → standard install locations on Windows/Linux/macOS). SetWEBOTS_HOMEexplicitly only for unusual install paths.Ports are configurable:
WEBOTS_MCP_PORT(default 10022) andWEBOTS_MCP_AGENT_PORT(default 10023).Pause is implemented by the bridge not stepping (the GUI shows "0.00x"). While paused, scene/simulation tools work and
step_simulationis deterministic, but per-robot commands may time out — step or resume first.Pausing from the Webots GUI blocks the bridge until resumed; prefer the
set_simulation_modetool.Viewport screenshots capture the 3D view as rendered — keep the Webots window reasonably large and unobstructed for useful images.
attach_mcp_controllerreplaces the robot's own controller (the previous name is returned; restore it withset_node_field(robot, "controller", old_name)+execute_supervisor_coderestartController if needed).If Webots was force-killed, stale
mcp_bridge.pypython processes can hold port 10022 and freeze new sessions — kill leftoverpython.exe mcp_bridge.pyprocesses.
Layout
server/— FastMCP server (main.py), TCP client (connection.py), tool modules (tools/)controllers/mcp_bridge/— supervisor bridge controller (runs inside Webots)controllers/mcp_robot/— generic robot agent controllerworlds/demo.wbt— demo world with bridge + a simple camera/lidar-less wheeled robot
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