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list_materials

Lists every material in the current Maya scene so you can inspect shader assignments before editing, rendering, or troubleshooting.

Instructions

List all materials in the current Maya scene.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "list_materials"
  }
}

Input Schema

NameRequiredDescriptionDefault

No arguments

Output Schema

NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full behavioral burden. It implies a read-only listing scoped to the current scene, but it does not explicitly confirm that no scene state is modified, nor does it describe ordering or handling of default materials. The scope statement ('all materials in the current Maya scene') adds some useful context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is a single, front-loaded sentence with no wasted words. The key scope constraint ('current Maya scene') appears immediately.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a zero-parameter read tool with an output schema, the description is nearly complete: it says what is listed and where. It could be slightly stronger by noting whether the result includes default or unused materials, but the essential information is present.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so the baseline is 4. There is nothing in the empty input schema that requires additional explanation in the description.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('List') and resource ('materials') scoped to the current Maya scene, which clearly separates it from material mutation siblings like create_material and assign_material. It does not explicitly contrast with related read tools such as get_scene_info, so it stops short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is only implied: the tool is for retrieving materials from the current scene. There is no explicit guidance about when to use this versus get_scene_info, list_attributes, or other read tools, and no stated exclusions or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.