create_material
Create a Maya material or shader and its shading group by specifying a name and material type, such as lambert, blinn, phong, or standardSurface.
Instructions
Create a Maya material/shader and its shading group. material_type: lambert, blinn, phong, standardSurface, aiStandardSurface.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>"
},
"name": "create_material"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| material_type | No | lambert |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |