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    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to programmatically control Autodesk Maya via natural language using over 30 tools for 3D modeling, lighting, and animation. It connects through Maya's command port to facilitate procedural scene generation and complex production-ready workflows.
      1
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    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI assistants like Claude Desktop to control Autodesk Maya via natural language through the Model Context Protocol.
      MIT
    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to control Autodesk Maya through natural language for scene creation, modeling, material assignment, and object manipulation.
      1
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables control of Autodesk Maya using natural language via Claude and the Model Context Protocol, providing tools for modeling, animation, scene management, and RAG-powered documentation search.
      17
      3
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      Gives LLM agents spatial awareness inside Autodesk Maya, enabling scene inspection and measurement, aesthetic and engineering audits, camera planning, checkpoint/rollback safety, asset import, and viewport or render previews. Agents can also execute arbitrary Python in Maya to build and verify 3D scenes against engineering rules instead of writing blind.
      25
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      MIT
    • A
      license
      Not graded
      quality
      Not graded
      maintenance
      Enables AI assistants to connect to and control Autodesk Maya for 3D modeling, animation, and rendering operations through the Model Context Protocol, supporting object creation, transformation, scene queries, and Python command execution.
      MIT

    TDQS

    B3.2/5.0

    Scored across 23 tools

    Disambiguation4/5

    Most tools are distinct resource/action pairs, but execute_maya_code is a universal escape hatch that overlaps with nearly every specialized tool. get_object_info, get_transform, get_attribute, and set_attribute also overlap on reading/writing node data, though descriptions provide enough guidance.

    Naming Consistency5/5

    All tool names use snake_case with a predictable verb_noun pattern such as get_, set_, create_, list_, assign_, export_, and import_. No inconsistent casing or vague standalone verbs are present.

    Tool Count3/5

    At 23 tools this is in the rubric's heavy 16-25 range, though the breadth mirrors Maya's modeling, material, attribute, rendering, and import/export surface. Each tool is purposeful, but generic attribute and transform tools could be consolidated.

    Completeness4/5

    The set covers core scene inspection, object CRUD, transforms, parenting, materials, attributes, rendering, and import/export. Minor gaps include selection mutation, group creation, material deletion, keyframing/animation, and scene save/open, though execute_maya_code provides workarounds.