pix_export_to_cpp
Convert a PIX GPU capture into a standalone C++ D3D12 project. Specify output directory and licensing acknowledgments for WinPixEventRuntime and Agility SDK.
Instructions
Export the captured frame as a standalone C++ D3D12 project.
use_winpixeventruntime and use_agility_sdk acknowledge the WinPixEventRuntime and DirectX 12 Agility SDK licenses respectively.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"capture_id": "<capture_id>",
"output_directory": "<output_directory>"
},
"name": "pix_export_to_cpp"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | ||
| capture_id | Yes | ||
| timeout_seconds | No | ||
| use_agility_sdk | No | ||
| output_directory | Yes | ||
| use_winpixeventruntime | No | ||
| use_replay_time_executeindirect_buffers | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||