pix_capture_app
Launch a D3D12 executable, capture GPU frames, and save them to diagnose rendering or performance issues.
Instructions
Launch a D3D12 executable, take GPU captures, and save them.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"executable": "<executable>"
},
"name": "pix_capture_app"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| winml | No | ||
| frames | No | ||
| remote | No | ||
| setenv | No | ||
| executable | Yes | ||
| capture_key | No | ||
| force11on12 | No | ||
| output_file | No | ||
| command_line | No | ||
| capture_count | No | ||
| timeout_seconds | No | ||
| output_directory | No | ||
| working_directory | No | ||
| capture_from_start | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||