openfigura-mcp
Generates 3D assets and exports a Blender-checkable scene, allowing users to inspect and further edit the generated models in Blender.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@openfigura-mcpturn ref.png into a textured GLB of a weathered wooden crate, seed 42"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
OpenFigura is a local 3D asset toolchain with CLI and MCP interfaces. Drop in a reference image and a plain-language brief; get back a textured GLB, a Blender-checkable scene, multi-view renders, and a provenance record that says exactly how every artifact was made.
Agent users: the manual is
docs/usage.md— or register the MCP server (openfigura-mcp) and letfigura_*tools self-describe.No reference art yet?
docs/input-guide.mdhas copy-paste prompts for GPT Image / Seedream / Grok / Midjourney that produce OpenFigura-friendly inputs.
It is a replacement for the paid "upload your art to someone's cloud" workflow — Tripo, Meshy and friends — not for any specific tool. The generation itself comes from swappable open backends (Pixal3D/TRELLIS.2 runtimes, and anything you register later). OpenFigura provides the boring, valuable parts: a stable tool surface, capability detection, reproducibility ledgers, and real render-based inspection instead of trusting one pretty preview.
reference image + brief
│
▼
┌───────────────┐ backends: pixal3d.cpp, trellis, … ┌──────────────┐
│ openfigura-core│ ─────────────────────────────────────▶ │ GLB + PBR │
│ (engine) │ generate → render → inspect → export│ │
└───────┬───────┘ └──────────────┘
│
┌─────────────┬─────────────┐
▼ ▼ ▼
CLI MCP server (optional asset
(scripts, (Codex, workbench)
CI) opencode,
Claude…)vs. commercial platforms
What "平替" (alternative) honestly means here: same category of capability, different architecture of trust. Category-level differences, from public documentation of each service as of 2026-10:
OpenFigura | Tripo AI | Meshy AI | Hi3D | |
where generation runs | your machine | their cloud | their cloud | their cloud |
your reference art leaves your PC | never | yes (upload) | yes (upload) | yes (upload) |
pricing | free (AGPL); you pay electricity | credits/subscription | credits/subscription | credits/subscription |
reproducibility | seed + ledger → byte-identical GLB on same host | varies; server-side pipeline opaque | varies | varies |
audit trail | provenance.json: every command, hash, exit code | platform history | platform history | platform history |
agent integration | MCP + CLI, tool contracts in this repo | API keys, network required | API keys, network required | API keys, network required |
output topology/rigging | explicit pipeline (v0.2), retopo/rig are visible steps | automated, opaque | automated, opaque | automated, opaque |
What we do not claim: that generation quality matches or beats these
services. The backends we wrap (Pixal3D, TRELLIS.2) are open peers of the
models behind commercial sites, but quality depends on inputs, resolution
and luck-of-the-seed — and we refuse to claim a comparison we haven't run.
The golden suite (docs/testing-guide.md) exists
precisely so same-input comparisons become measurable, not rhetorical.
Tripo, Meshy and Hi3D are trademarks of their respective owners. This project is not affiliated with or endorsed by any of them; the table describes our architecture versus their publicly documented one.
Related MCP server: rupa3d
External rigging and motion tools
Experimental asset/workflow foundation adds immutable hash-linked assets, project pixel-style validation and durable SQLite stage requests with matching CLI/MCP tools. It records requests and verified transitions; automatic execution, GPU scheduling and pixel generation are separate integrations. Source review and implementation decisions describe the 3D/2D routes and optional upstreams.
Experimental autorig invokes Make-It-Animatable v1 for neural joint/weight
prediction; retarget invokes Godot and Blender for motion transfer, native IK
and mandatory regional contact checks. No chat-model coordinate or keyframe
construction is required. Actual CPU trials passed the upstream control character
and rejected Xiaoman's incorrect wrist prediction; general quality is not claimed.
See tool guide and real evidence.
3DGenStudio source review maps further independent ComfyUI, material, topology, rigging and motion integrations. Its restricted project code is not copied into OpenFigura.
Why not just an agent?
Agents (Codex, opencode, Claude Code, pi) already schedule tool calls
better than any framework we could ship today. What they lack is a
local, private, free, inspectable 3D pipeline with stable tool contracts.
That is exactly the layer OpenFigura is. The MCP server is the primary
interface; a CLI with identical commands exists for scripts and CI, and an
optional self-hosted agent loop may come later — all three share one core.
Quick start
Full manual for agents and humans: docs/usage.md.
python3 -m venv .venv && source .venv/bin/activate
pip install -e ".[dev]" # core + CLI
pip install -e ".[mcp]" # + MCP server
# Register a backend binary (e.g. a prebuilt pixal3d.cpp runtime)
openfigura backends
# Generate → render → inspect → export, one task, one ledger
openfigura generate input.png --backend pixal3d --seed 42 -o out/
openfigura render out/task.json
openfigura inspect out/task.json
openfigura export out/task.json --format glbEvery run writes provenance.json: input SHA-256, exact command line,
backend version, wall time, peak memory, output hashes. If it cannot be
re-run from that file, it is a bug.
Requirements & honest limits
Generation backends have their own hardware needs. The Pixal3D Q8 path is verified on Apple Silicon (Metal); CPU-only x86 works but is slow — local + private + free is the promise, speed is a per-backend property.
Outputs are dense triangle meshes (~10⁶ tris). Rigging/animation needs retopology; OpenFigura tracks that as a post-processing step, it does not pretend one-shot generation is game-ready.
Visual quality is judged by rendered views, not by the generator's own preview. That is a design rule, not a disclaimer.
License
AGPL-3.0-only — code only. Assets you generate are yours (output
exemption, Blender-style); backends and model weights carry their own
licenses, which every task's provenance ledger records. See
LICENSES.md and TRADEMARK.md.
Calibrated texture refinement
openfigura refine-texture and figura_refine_texture preserve a model's
geometry and recover visible source-image detail into a separate candidate.
Optional CPU dependency extra: openfigura[detail]. See
workflow and limits and
source integration / animation path.
This does not repair finger geometry or add a skeleton.
Experimental calibrated rigging
openfigura rig / figura_rig bind a static character using Blender Rigify and
explicit bone calibration. Optional FK keyframes produce an animated GLB;
render --frame checks real poses. Automatic skinning failure is explicit,
with an opt-in approximate capsule method for motion proofs. No finger repair
or game-ready deformation claim. See workflow and limits.
This server cannot be deployed
Maintenance
Related MCP Connectors
3D avatar/asset foundry: text/image -> rigged, validated, engine-ready GLB via x402.
Blender-as-a-service for agents: search 3D assets, run Blender Python, or brief the studio agent.
Turn text or an image into an animation-ready 3D model (GLB): generate, rig, animate, retexture.
Generate and edit images, video, voice, lip-sync and 3D models from your AI agent.
Related MCP Servers
- AlicenseAqualityAmaintenanceEnables AI agents to generate game-ready 3D assets from reference images with PBR textures, and to retexture meshes the user already owns, while recording full provenance for every generated file.2011MIT
- AlicenseAqualityCmaintenanceEnables AI agents and MCP clients to perform 3D asset creation and verification: exact b-rep CAD, GLB validation with embedded certificates, mesh inspection, and physics scenes, with most tools running without Blender.3648 npmMIT
- AlicenseCqualityBmaintenanceEnables AI agents to build game assets in Blender by modeling, lighting, rendering previews to inspect and correct, validating against engine budgets, and exporting to GLB/FBX.126MIT
- AlicenseNot gradedqualityAmaintenanceEnables Codex to prepare and produce 3D assets from reference images by analyzing parts, materials and hidden geometry, then orchestrating local ComfyUI jobs and Blender operations with explicit construction data, checkpoints and recovery. It enforces human approval tied to the current candidate before finishing, behavior checks and delivery.1MIT