combat_start
Opens combat by rolling initiative: each PC makes a WIS test to determine if they act before or after foes, with critical results affecting actions. Sets initial ranges and opens the first actor's turn.
Instructions
Open combat and roll initiative.
Each player character makes a WIS test. Success acts before the opposition, failure after. A critical success grants three actions on the first turn; a critical failure grants one.
The first actor's turn is already open when this returns; follow next_step. When the opposition acts first, narrate the enemy action and resolve it with combat_defend -- a player's declared attack then resolves on their own turn, after the opposition acts, and must not be rolled or narrated before that.
initial_ranges maps an NPC id to close, nearby, far_away, or distant. Create every NPC with npc_create first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pc_ids | Yes | ||
| reason | No | ||
| npc_ids | Yes | ||
| stakes_hidden | No | ||
| initial_ranges | No | ||
| stakes_failure | No | ||
| stakes_success | No |