combat_close
Close an active combat when it ends by fleeing, surrender, truce, or mutual disengagement, clearing the active actor and applying post-combat bookkeeping. Refuses if no combat is active.
Instructions
Close an active combat for any reason other than elimination.
combat_end_turn only ends a fight when one side is empty. Every other way a
fight ends -- fleeing, surrendering, a truce, or any other mutual disengagement
-- closes through this tool instead, so a fight can never stay active once the
fiction has moved on. Clears the active actor and rolls the same post-combat
bookkeeping a decisive combat_end_turn would. Refuses when no combat is active.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| reason | Yes |