bsh-mcp
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- FlicenseNot gradedqualityDmaintenanceEnables AI assistants to act as RPG Game Masters by managing campaign state including characters, inventory, quests, and logs through MCP tools. Supports campaign mutations and provides both MCP and HTTP API access to RPG session data.2-

SagaSmith CoC MCPofficial
AlicenseNot gradedqualityFmaintenanceLocal MCP server for Call of Cthulhu 7e, managing campaigns, character knowledge, and rule resolutions (d100, SAN, combat) with secure state isolation and keeper-controlled access.Apache 2.0- AlicenseNot gradedqualityAmaintenanceEnables MCP clients to perform stateless dice rolls using generic d20-style notation, L5R 4e Roll & Keep, and L5R 5e ring/skill symbol dice, returning detailed rule-aware results. Supports checks, raises, advantage/disadvantage, conversions, and explanatory outputs without character sheets or sessions.0MIT
- AlicenseAqualityDmaintenanceProvides comprehensive TRPG dice rolling functionality including standard notation, advantage/disadvantage mechanics, and success-counting dice pools. It enables users to perform complex dice logic and track roll history through an MCP-compliant interface.2MIT
- AlicenseNot gradedqualityCmaintenanceEnables MCP-compatible clients to read D&D Beyond characters, campaigns, and game reference data, with optional opt-in tools for session tracking and character building.MIT
- FlicenseBqualityCmaintenanceAn MCP server that provides 18 tools for dice rolling, luck tests, character management, world state, combat, and save/load, enabling an AI game master to run a solo-play gamebook entirely through deterministic game logic.181-
TDQS
Scored across 26 tools
Each tool addresses a distinct operation within the RPG workflow: character management, attribute/group tests, resource rolls, combat phases, inventory, rest, scene commits, and session lifecycle. Even the seven combat tools are clearly separated by phase (start, begin_turn, move, attack, defend, end_turn, close), preventing misselection.
Most tools follow an object_verb pattern (character_create, npc_create, scene_commit, session_close), giving a predictable structure. A few exceptions — use_ability, grant_runic_weapon, and the single-word rest — are minor deviations that don't undermine clarity.
At 26 tools, the surface exceeds the 25-tool threshold for 'too many'. The count is inflated by two runtime-only tools (ledger_settle, ability_apply_ruling) that are explicitly excluded from the agent-facing surface, and a normal agent would face a heavier than ideal tool menu.
The set covers the full campaign lifecycle: character creation/advancement, tests, usage dice, Doom, combat start-to-close, inventory, rests, helpless rolls, runic weapons, abilities, scene commits, and session closure. No critical operation is missing from the RPG domain.