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rbilleci

bsh-mcp

by rbilleci

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    TDQS

    A3.9/5.0

    Scored across 26 tools

    Disambiguation5/5

    Each tool addresses a distinct operation within the RPG workflow: character management, attribute/group tests, resource rolls, combat phases, inventory, rest, scene commits, and session lifecycle. Even the seven combat tools are clearly separated by phase (start, begin_turn, move, attack, defend, end_turn, close), preventing misselection.

    Naming Consistency4/5

    Most tools follow an object_verb pattern (character_create, npc_create, scene_commit, session_close), giving a predictable structure. A few exceptions — use_ability, grant_runic_weapon, and the single-word rest — are minor deviations that don't undermine clarity.

    Tool Count2/5

    At 26 tools, the surface exceeds the 25-tool threshold for 'too many'. The count is inflated by two runtime-only tools (ledger_settle, ability_apply_ruling) that are explicitly excluded from the agent-facing surface, and a normal agent would face a heavier than ideal tool menu.

    Completeness5/5

    The set covers the full campaign lifecycle: character creation/advancement, tests, usage dice, Doom, combat start-to-close, inventory, rests, helpless rolls, runic weapons, abilities, scene commits, and session closure. No critical operation is missing from the RPG domain.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues