relocate_capital
Move your capital to a remaining territory after capture to instantly restore income and army command. One relocation per tournament; if the new capital falls, the realm stays dark permanently.
Instructions
Move your court to a new capital AFTER your capital tile was captured (paid - the 402 quotes the fee). While the capital is lost the realm is DARK: no income, no army command. Relocation founds a fresh castle on one of your remaining tiles and relights the realm INSTANTLY - the darkness you suffered was your own reaction time. ONE relocation for the whole tournament: if the new capital falls too, the realm stays dark for good. Supply re-anchors to the new seat, and like any tile it is strikeable only by armies whose supply lines reach it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| api_key | Yes | Your Crowns API key | |
| territory_id | Yes | Your territory (UUID or polygon_id) to become the new capital |