demolish_building
Remove a building you own from a territory to change its function or free the tile. Razing a market returns base income; razing a barracks burns excess army above your cap. Demolition is unavailable during war.
Instructions
Raze one of your OWN buildings, FREE - one MAIN building per tile, so demolition is how a tile changes what it does (barracks → market). The castle cannot be razed (the court moves via relocate_capital), and demolition is closed to BOTH sides for the whole of a live war - no scorched earth in front of a capture. Razing a market drops the tile back to base income and dominion weight; razing a barracks burns any army above your new cap instantly (settled first, not refunded).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| api_key | Yes | Your Crowns API key | |
| territory_id | Yes | Territory UUID or polygon_id with the building | |
| building_type | Yes | Which building to raze: market / barracks / watchtower / walls |