roblox-devproducts-mcp
An MCP server that lets AI agents manage Roblox developer products and game passes through the Open Cloud API.
List and get details for developer products or game passes in a universe.
Create, update, bulk-create, and bulk-update developer products or game passes (name, price, description, on-sale status, optional icon upload).
Bulk operations are auto rate-limited to 3 writes/sec for developer products and 5 writes/sec for game passes.
Runs entirely locally; your API key stays on your machine.
Store or replace your API key with
setup, clear it withsetup --clear, or use theROBLOX_API_KEYenvironment variable as a fallback.Integrates with Claude Code via
claude mcp addor a project-level.mcp.jsonfile.
Manages Roblox developer products and game passes through the Open Cloud API, allowing creation, updating, listing, and bulk operations on products and game passes within a universe.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@roblox-devproducts-mcp list developer products for universe 123456789"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
roblox-devproducts-mcp
A local MCP server that lets AI agents (Claude Code, Codex, etc.) manage Roblox developer products and game passes through the Open Cloud API.
Runs entirely on your machine. Your API key is stored locally and never leaves your computer.
Tools
Tool | What it does |
| List a universe's developer products (id, name, price, description) |
| Get one product's full details by ID |
| Create a new developer product |
| Update a product's name, price, description, on-sale status, or icon |
| Create many products in one call (auto rate-limited to 3/sec) |
| Update many products in one call (auto rate-limited to 3/sec) |
| List a universe's game passes (id, name, price, description) |
| Get one game pass's full details by ID |
| Create a new game pass |
| Update a game pass's name, price, description, on-sale status, or icon |
| Create many game passes in one call (auto rate-limited to 5/sec) |
| Update many game passes in one call (auto rate-limited to 5/sec) |
All create/update tools accept an optional imagePath — a local file path, file:// URL, or
https:// URL to a .png/.jpg — uploaded as the item's icon (subject to Roblox moderation).
Related MCP server: weppy-railway
Setup
1. Get an Open Cloud API key
Go to the Creator Dashboard → Open Cloud → API Keys.
Create a key and add the Developer Products and/or Game Passes API systems — whichever you plan to use.
Scope each (read and/or write) to the universes you want to manage.
Use the narrowest scope you need — this key only needs the monetization access you'll use, not your whole account. (Game-pass tools require the Game Passes system on the key; without it they return "Scope not authorized".)
2. Install
npm install -g roblox-devproducts-mcp(Or clone this repo and run npm install && npm run build, then use node dist/cli.js as the command.)
3. Store your key
roblox-devproducts-mcp setupThis prompts for your key (hidden input) and saves it to your OS config directory. No secrets end up in any shared config file. Check it worked with:
roblox-devproducts-mcp status4. Connect it to Claude Code
Either register it:
claude mcp add roblox-devproducts -- roblox-devproducts-mcpor add a .mcp.json to your project (safe to commit — it contains no secret):
{
"mcpServers": {
"roblox-devproducts": {
"command": "roblox-devproducts-mcp"
}
}
}The tools appear as mcp__roblox-devproducts__* in your next session; /mcp shows status.
Managing your key
Command | Action |
| Store or replace the key |
| Delete the stored key |
| Show whether a key is configured and where it came from |
A key stored by setup takes precedence. If you haven't run setup, the ROBLOX_API_KEY environment variable is used as a fallback (handy for CI).
License
MIT
Available Tools
12 toolsbulk_create_developer_productsA
Create many developer products in one call. Use this instead of calling create_developer_product repeatedly. Items are created sequentially with automatic rate limiting (the API allows 3 writes/second). Returns a summary plus a per-item result (created 'id' or error); one failing item does not stop the rest.
Inputs: items (required), universeId (required).
bulk_create_game_passesA
Create many game passes in one call. Use this instead of calling create_game_pass repeatedly. Items are created sequentially with automatic rate limiting (the API allows 5 writes/second). Returns a summary plus a per-item result (created 'id' or error); one failing item does not stop the rest.
Inputs: items (required), universeId (required).
bulk_update_developer_productsA
Update many developer products in one call. Use this instead of calling update_developer_product repeatedly. Each entry targets one by ID and changes only the fields you provide. Items are updated sequentially with automatic rate limiting (3 writes/second). Returns a summary plus a per-item result; one failing item does not stop the rest.
Inputs: updates (required), universeId (required).
bulk_update_game_passesA
Update many game passes in one call. Use this instead of calling update_game_pass repeatedly. Each entry targets one by ID and changes only the fields you provide. Items are updated sequentially with automatic rate limiting (5 writes/second). Returns a summary plus a per-item result; one failing item does not stop the rest.
Inputs: updates (required), universeId (required).
create_developer_productA
Create a new developer product in a universe. Only a name is required. To make it purchasable, also pass priceInRobux and isForSale: true — it cannot be put on sale without a price. Returns the created developer product including its new ID. Requires an API key scoped to write developer products.
Inputs: name (required), universeId (required), isForSale, description, +1 more.
create_game_passA
Create a new game pass in a universe. Only a name is required. To make it purchasable, also pass priceInRobux and isForSale: true — it cannot be put on sale without a price. Returns the created game pass including its new ID. Requires an API key scoped to write game passes.
Inputs: name (required), universeId (required), isForSale, description, +1 more.
get_developer_productA
Get the full details of a single developer product by its ID within a universe.
Inputs: productId (required), universeId (required).
get_game_passA
Get the full details of a single game pass by its ID within a universe.
Inputs: gamePassId (required), universeId (required).
list_developer_productsA
List the developer products for a Roblox universe (game). Returns each item's ID, name, price, description, and on-sale status. Use this to see a game's developer products or to find an ID before updating one.
Inputs: universeId (required), pageToken, maxPageSize.
list_game_passesA
List the game passes for a Roblox universe (game). Returns each item's ID, name, price, description, and on-sale status. Use this to see a game's game passes or to find an ID before updating one.
Inputs: universeId (required), pageToken, maxPageSize.
update_developer_productA
Update an existing developer product's name, description, price, or on-sale status. Only the fields you provide change. Putting it on sale (isForSale: true) requires a price. Returns the updated developer product. Requires an API key scoped to write developer products.
Inputs: productId (required), universeId (required), name, isForSale, +2 more.
update_game_passA
Update an existing game pass's name, description, price, or on-sale status. Only the fields you provide change. Putting it on sale (isForSale: true) requires a price. Returns the updated game pass. Requires an API key scoped to write game passes.
Inputs: gamePassId (required), universeId (required), name, isForSale, +2 more.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
Loading tool schema changelog…
TDQS
Scored across 12 tools
Each tool maps to a distinct combination of resource type (developer product vs. game pass) and action (get, list, create, update, bulk create, bulk update), with no overlapping purposes. The bulk variants are clearly distinguished from their single-item counterparts by name and description.
All tool names follow the exact same verb_noun pattern: get_, list_, create_, update_, bulk_create_, and bulk_update_ are each paired with either developer_products or game_passes. Naming is uniform, predictable, and easy to navigate.
Twelve tools is well-scoped for a server covering two closely related Roblox monetization resources. Each resource gets the same complete set of six operations, so no tool feels redundant or unnecessary.
The surface covers read (get/list), create, update, and bulk operations for both resource types, but notably lacks delete operations for either developer products or game passes. This is a minor gap since the core purchase/lifecycle workflows are well represented, but deletion is an obvious missing CRUD action.
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