roblox-devproducts-mcp
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TDQS
Scored across 12 tools
Each tool maps to a distinct combination of resource type (developer product vs. game pass) and action (get, list, create, update, bulk create, bulk update), with no overlapping purposes. The bulk variants are clearly distinguished from their single-item counterparts by name and description.
All tool names follow the exact same verb_noun pattern: get_, list_, create_, update_, bulk_create_, and bulk_update_ are each paired with either developer_products or game_passes. Naming is uniform, predictable, and easy to navigate.
Twelve tools is well-scoped for a server covering two closely related Roblox monetization resources. Each resource gets the same complete set of six operations, so no tool feels redundant or unnecessary.
The surface covers read (get/list), create, update, and bulk operations for both resource types, but notably lacks delete operations for either developer products or game passes. This is a minor gap since the core purchase/lifecycle workflows are well represented, but deletion is an obvious missing CRUD action.