roblox-devproducts-mcp
# roblox-devproducts-mcp
A local [MCP](https://modelcontextprotocol.io) server that lets AI agents (Claude Code, Codex, etc.)
manage **Roblox developer products and game passes** through the [Open Cloud API](https://create.roblox.com/docs/cloud/reference/features/developer-products).
Runs entirely on your machine. Your API key is stored locally and never leaves your computer.
## Tools
| Tool | What it does |
| --- | --- |
| `list_developer_products` | List a universe's developer products (id, name, price, description) |
| `get_developer_product` | Get one product's full details by ID |
| `create_developer_product` | Create a new developer product |
| `update_developer_product` | Update a product's name, price, description, on-sale status, or icon |
| `bulk_create_developer_products` | Create many products in one call (auto rate-limited to 3/sec) |
| `bulk_update_developer_products` | Update many products in one call (auto rate-limited to 3/sec) |
| `list_game_passes` | List a universe's game passes (id, name, price, description) |
| `get_game_pass` | Get one game pass's full details by ID |
| `create_game_pass` | Create a new game pass |
| `update_game_pass` | Update a game pass's name, price, description, on-sale status, or icon |
| `bulk_create_game_passes` | Create many game passes in one call (auto rate-limited to 5/sec) |
| `bulk_update_game_passes` | Update many game passes in one call (auto rate-limited to 5/sec) |
All create/update tools accept an optional `imagePath` — a local file path, `file://` URL, or
`https://` URL to a `.png`/`.jpg` — uploaded as the item's icon (subject to Roblox moderation).
## Setup
### 1. Get an Open Cloud API key
1. Go to the [Creator Dashboard → Open Cloud → API Keys](https://create.roblox.com/dashboard/credentials).
2. Create a key and add the **Developer Products** and/or **Game Passes** API systems — whichever you plan to use.
3. Scope each (read and/or write) to the universes you want to manage.
Use the narrowest scope you need — this key only needs the monetization access you'll use, not your whole account. (Game-pass tools require the Game Passes system on the key; without it they return "Scope not authorized".)
### 2. Install
```bash
npm install -g roblox-devproducts-mcp
```
(Or clone this repo and run `npm install && npm run build`, then use `node dist/cli.js` as the command.)
### 3. Store your key
```bash
roblox-devproducts-mcp setup
```
This prompts for your key (hidden input) and saves it to your OS config directory.
No secrets end up in any shared config file. Check it worked with:
```bash
roblox-devproducts-mcp status
```
### 4. Connect it to Claude Code
Either register it:
```bash
claude mcp add roblox-devproducts -- roblox-devproducts-mcp
```
or add a `.mcp.json` to your project (safe to commit — it contains no secret):
```json
{
"mcpServers": {
"roblox-devproducts": {
"command": "roblox-devproducts-mcp"
}
}
}
```
The tools appear as `mcp__roblox-devproducts__*` in your next session; `/mcp` shows status.
## Managing your key
| Command | Action |
| --- | --- |
| `roblox-devproducts-mcp setup` | Store or replace the key |
| `roblox-devproducts-mcp setup --clear` | Delete the stored key |
| `roblox-devproducts-mcp status` | Show whether a key is configured and where it came from |
A key stored by `setup` takes precedence. If you haven't run `setup`, the `ROBLOX_API_KEY` environment variable is used as a fallback (handy for CI).
## License
MIT
TDQS
Scored across 12 tools
Each tool maps to a distinct combination of resource type (developer product vs. game pass) and action (get, list, create, update, bulk create, bulk update), with no overlapping purposes. The bulk variants are clearly distinguished from their single-item counterparts by name and description.
All tool names follow the exact same verb_noun pattern: get_, list_, create_, update_, bulk_create_, and bulk_update_ are each paired with either developer_products or game_passes. Naming is uniform, predictable, and easy to navigate.
Twelve tools is well-scoped for a server covering two closely related Roblox monetization resources. Each resource gets the same complete set of six operations, so no tool feels redundant or unnecessary.
The surface covers read (get/list), create, update, and bulk operations for both resource types, but notably lacks delete operations for either developer products or game passes. This is a minor gap since the core purchase/lifecycle workflows are well represented, but deletion is an obvious missing CRUD action.