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Photograph part of the frame

shot
Read-only

Capture a specified region of the game's rendered frame and return a complete PNG file path, excluding other windows while including interface and dust effects. Choose full or corner.

Instructions

Capture a region of the game's own back buffer and return the PNG path.

Args: region: topleft, topright, bottomleft, bottomright, or full. REQUIRED and deliberately without a default — the frame holds the player's character name, world name and any chat, so a request says which corner it wants. target: Address a specific client. timeout: Seconds for the WHOLE call — the reply and then the PNG, out of one budget rather than one each.

This reads what the game rendered, not the screen, so no other window can appear in it — by construction rather than by luck. It also sees things the in-game capture camera cannot: dust and the interface layer.

The path comes back only once the bytes behind it are a WHOLE PNG. A file exists from the moment it is created rather than the moment it is finished, so waiting on the name alone would hand back half a picture as readily as a whole one — and anything else that landed on that name as readily as either.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
regionYes
targetNo
timeoutNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYes
regionYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.6.3

TDQS

A4.3/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Beyond the readOnlyHint/destructiveHint annotations, the description discloses meaningful behavior: it captures the back buffer rather than the screen, includes interface elements and dust, and only returns a path once the PNG bytes are complete. It also warns about the file-existence race condition, which is valuable operational context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with the core purpose and organized into clear sections for arguments and behavior. It is somewhat verbose, especially the final paragraph's phrasing, but the extra detail is substantive and not wasted.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with three parameters and an output schema, the description covers the purpose, parameter semantics, capture source, edge-case behavior, and timeout handling. Nothing needed to call the tool correctly appears to be missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, and the description fully compensates by explaining every parameter. It enumerates valid region values and their rationale, clarifies that target addresses a specific client, and gives precise semantics for timeout as a single budget for the whole call including the PNG write.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool captures a region of the game's back buffer and returns a PNG path, which is specific and actionable. It distinguishes the capture source from the screen and from the in-game capture camera, but it does not explicitly differentiate this from sibling tools like captures or read_capture.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives useful context for when the tool is appropriate, such as reading the game's rendered output rather than the screen, and explains why the region parameter is required. However, it does not explicitly name alternatives among the sibling tools or state when not to use this tool, leaving tool-selection guidance largely implicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.