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Related Servers

Alternatives to tmodloader-mcp

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    Related Servers

    • F
      license
      Not graded
      quality
      B
      maintenance
      Enables controlling a real Minecraft Bedrock client by injecting input and reading frames through the launcher's agent socket, including launching, stopping, screenshotting, sending chat, and managing multiple bot instances.
      4
      -
    • A
      license
      A
      quality
      B
      maintenance
      Enables AI assistants to interact with running games in real time — introspecting game state, simulating keyboard and mouse input to actually play, capturing screenshots, executing Lua code, hot-reloading files, and receiving push notifications when state changes.
      8
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Lets AI agents build, run and live-test FiveM servers by sending server and client console commands over RCON and devcon, driving the game window with keyboard, mouse and screenshot automation, and invoking in-game natives, exports and NUI callbacks through a companion bridge resource.
      79 npm
      15
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables agents to control and observe a Minecraft client through tools for state, entities, commands, chat, recording, waiting, and event replay, bridging any agent runtime to the game.
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables an agent to drive a running Unreal Engine game via UE4SS by reading/writing UObject properties and calling UFunction, with verdicts that verify whether the requested state change actually happened.
      MIT

    TDQS

    A4.1/5.0

    Scored across 24 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose, even those sharing a domain like logging (log_files lists, logs tails, log_since increments, log_watch waits). The descriptions are exceptionally detailed, leaving no ambiguity about which tool to select.

    Naming Consistency2/5

    Naming is inconsistent: some tools use verb_noun with underscores (log_watch, read_capture, prune_captures), others are single verbs (launch, join, stop), and some are plain nouns (captures, commands, status). There is no uniform convention.

    Tool Count3/5

    24 tools is on the high side but justifiable for a complex development workflow covering building, launching, monitoring, capturing, logging, and snapshot management. It borders the heavy range but each tool serves a distinct function.

    Completeness4/5

    The tool surface covers the full mod development lifecycle: build, launch, observe, capture, restore, and log analysis. Minor gaps exist (e.g., no direct world editing or mod config tools) but core workflows are well-supported.

    Maintenance

    ActivityActive
    ResponsivenessUnresponsive