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      B
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      license
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    • A
      license
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      quality
      C
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      Enables AI agents and streamers to monitor and control Oxygen Not Included gameplay through MCP, including world editing, colony alerts, building orders, navigation, dupe management, and game speed control.
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    TDQS

    A4.1/5.0

    Scored across 24 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose, even those sharing a domain like logging (log_files lists, logs tails, log_since increments, log_watch waits). The descriptions are exceptionally detailed, leaving no ambiguity about which tool to select.

    Naming Consistency2/5

    Naming is inconsistent: some tools use verb_noun with underscores (log_watch, read_capture, prune_captures), others are single verbs (launch, join, stop), and some are plain nouns (captures, commands, status). There is no uniform convention.

    Tool Count3/5

    24 tools is on the high side but justifiable for a complex development workflow covering building, launching, monitoring, capturing, logging, and snapshot management. It borders the heavy range but each tool serves a distinct function.

    Completeness4/5

    The tool surface covers the full mod development lifecycle: build, launch, observe, capture, restore, and log analysis. Minor gaps exist (e.g., no direct world editing or mod config tools) but core workflows are well-supported.

    Maintenance

    ActivityActive
    ResponsivenessUnresponsive