mcpelauncher-agent
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mcpelauncher-agentLaunch a new bot and take a screenshot"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcpelauncher-agent
MCP server that drives the real Minecraft Bedrock client through the agent socket added to the bedrock-mc mcpelauncher fork. Input is injected below the game (same path as a keyboard and mouse), frames are read back from the GL framebuffer, and no game symbols are involved — so it survives game updates the launcher itself supports.
Requirements
macOS, Apple Silicon, the fork's
mcpelauncher-client-arm64-v8ainstalled in/Applications/Minecraft Bedrock Launcher.app(orMCPELAUNCHER_APP=<app path>), a version installed through the launcher UI, and a signed-in Xbox account in that data dir.Bun.
Truly headless is not possible: Metal needs a logged-in GUI session. The window stays hidden by default and renders at a low frame cap, so several instances fit on one machine.
Related MCP server: MCPMC (Minecraft MCP)
Run
bun install
bun run src/index.tsClaude Code: claude mcp add minecraft -- bun run /path/to/mcpelauncher-agent/src/index.ts.
Tools
launch · stop · list · state · screenshot · key · hold_key · type · chat · look ·
click · mouse_move_to · scroll · add_server · open_uri · set_fps · wait · log
Every tool takes an optional instance; launch with a separate data_dir gives each bot its own login and
worlds.
Socket protocol
The client listens on --agent-socket <path> and speaks one JSON object per line:
cmd | fields | reply |
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Requests may carry an id, echoed back in the reply.
This server cannot be deployed
Maintenance
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