Put a saved copy back
save_restoreRestore a saved snapshot of world and character data. Creates an automatic backup of current state for undo, and rejects invalid labels or a running game.
Instructions
Overwrite the world and characters with a snapshot.
This DESTROYS what is on disk now, so it saves that first: the state being
overwritten is copied to auto-before-restore and returned as undo,
which save_restore accepts like any other label. A restore aimed at the
wrong snapshot is therefore recoverable rather than final.
Refuses while the game is running, and refuses a label that does not exist by listing the ones that do.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| label | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | Yes | ||
| undo | Yes | ||
| files | Yes | ||
| label | Yes | ||
| removed | Yes |