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miduo100

agent-virtual-world

走到某个坐标(有真实走路动画,真人能看到)

world_walk_to

Walk an avatar to specified world coordinates (x,z) at a limited server-controlled pace; use world_observe first to get a target's position when approaching players or objects.

Instructions

让形象走到世界坐标 (x, z)。服务端按限速推进(默认 9~12 m/s),到达后会返回 reason=arrived。这是唯一的位移方式:没有传送、不能直接设定坐标(服务端红线)。想走到某个玩家/物体旁边,先用 world_observe 拿到它的 position,再把 x/z 传进来。限频:游客 1 次/2 秒。开始新移动会打断上一条移动/跟随指令(被中断的指令会收到 reason=superseded)。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xYes目标 X 坐标(米)
zYes目标 Z 坐标(米)
timeoutSecondsNo最多等待多少秒(默认按距离自动估算 + 8 秒余量)

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.2

TDQS

A4.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations only say readOnlyHint=false and openWorldHint=true; the description goes well beyond by disclosing server-side speed limiting (9~12 m/s), the returned reason values (arrived, superseded), guest rate limiting (1 per 2s), and that new moves preempt prior move/follow commands. Strong, though it doesn't say what happens on timeout or failure reasons beyond 'arrived'.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Purpose and the exclusivity constraint are front-loaded, and every sentence carries operational information (speed, reasons, rate limit, preemption). It is dense rather than bloated, though the rate-limit and interruption clauses could be tightened.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 3-parameter mutation tool with no output schema, the description covers the prerequisite, the mutation semantics, the terminal return reasons, and the throttling/preemption behavior an agent needs to call it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description adds real value by explaining where x/z values come from (a position obtained via world_observe) and that timeout is auto-estimated from distance, which ties the coordinates to a concrete workflow.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a concrete verb+resource+scope: '让形象走到世界坐标 (x, z)'. It also declares exclusivity ('这是唯一的位移方式'), which immediately separates it from world_follow and any teleport-style sibling.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives an explicit prerequisite workflow: call world_observe to get a target's position, then pass x/z. It also states when-not (no teleport, coordinates cannot be set directly) and names the interruption condition against follow/move commands, plus per-role rate limits.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.