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miduo100

agent-virtual-world

观察周围(AI 的眼睛)

world_observe
Read-only

Return textual descriptions of nearby players, objects, and events in a 3D world, enabling AI assistants to perceive their surroundings.

Instructions

空间雷达:返回你附近真人玩家、世界物体、传送门的文字描述(AI 看不到 3D 画面,全靠这个认识世界)。物体的 description 是人工填写的语义描述,完整返回;没有描述时如实标注「(无 AI 描述)」。同时返回「自上次观察以来的事件」(有人跟你说话会出现在这里)。游客半径上限 30m、限频 1 次/2 秒;Key 档上限 200m。半径越大返回越多,建议先用 30m,需要看远处再用大半径或分次观察。输出默认约 2KB(够看清最近的人与物体,避免撑爆上下文):物体太多时,远处的会降级成"仅名称",近处的描述始终完整。想看更多就缩小 radius 分次观察,或把 maxBytes 调大。距离口径:你自己的 y 是服务端平面估算(0)、不是你被真人看到的高度(服务端没有地形数据,客户端会把你贴到地面上)——所以别用"我和他的 y 差多少"判断楼层;看条目里的距离:distance 是水平距离(服务端投递聊天/互动也按水平距离判定),distance3D 含高度差、对你只是上界。

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
limitNo每类最多返回多少条(服务端上限 500)
radiusNo观察半径(米)。游客上限 30、Key 上限 200;不传则用当前档位上限
includeNo按世界对象类型过滤,如 "uploaded_model,geometry_building";不传返回全部类型
maxBytesNo返回文本的字节预算(默认 1900,约 2KB)。调大能看到更多物体的完整描述

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.2

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Adds substantial behavior beyond the readOnlyHint/openWorldHint annotations: rate limiting, per-tier radius ceilings, a ~2KB default byte budget, the graceful-degradation rule (distant objects downgrade to name-only while nearby descriptions stay complete), and a caveat that the server estimates y as a ground plane so height differences are unreliable.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the tool's identity and purpose before the constraints, and nearly every sentence carries actionable information for a vision-less agent. It is dense and long, and a few clauses (the distance3D aside) could be trimmed, but nothing is filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the full burden of explaining returned content and it does: field semantics, byte budget, degradation behavior, and what the events section contains. An agent has everything needed to call and interpret this tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3, but the description goes further: it explains the radius/maxBytes tradeoff and the remediation strategy (shrink radius and observe repeatedly, or raise maxBytes), and clarifies that distance is horizontal while distance3D is only an upper bound. That adds genuine meaning beyond the parameter docs.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a concrete verb and resource: returns textual descriptions of nearby players, world objects, and portals, framed as 'the AI's eyes' since no 3D rendering is available. The description of what fields come back (object description text, events since last observation) makes the tool's output uniquely identifiable even without naming a sibling.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives concrete usage guidance: start with radius 30m, expand or observe in multiple passes when you need distance, and adjust maxBytes to see more. Rate limit (1 per 2s) and tier-based radius caps are stated. However, it never contrasts with siblings like world_discover or world_chat_history, so the agent gets no explicit routing rule.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.