Generate UV Unwrap for a 3D Model
meshy_uv_unwrapGenerate a clean, non-overlapping UV layout for GLB models up to 40,000 faces, producing a grey UV white model ready for texturing in Blender, Substance Painter or Unreal.
Instructions
Make a clean, non-overlapping UV layout ("UV white model") before texturing in Blender, Substance Painter or Unreal. Cost: 5 credits.
GLB input only, ≤40,000 faces (denser meshes are rejected: remesh first). The output GLB keeps the geometry (quads/n-gons triangulated) with fresh UVs and a grey placeholder material.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| model_url | No | Public URL or data URI of a .glb (convert other formats first). | |
| input_task_id | No | A SUCCEEDED task with a GLB. Wins over model_url. | |
| response_format | No | markdown (default) or json | markdown |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| status | Yes | ||
| message | Yes | ||
| task_id | Yes | ||
| estimated_time | Yes |