Animate Rigged 3D Character
meshy_animateAnimate a rigged 3D character by applying preset actions or a text-to-motion task, producing one or multiple animation clips for download and game-engine use.
Instructions
Animate a rigged character (rig_task_id). Cost: 3 credits per action. Give exactly ONE of action_id, action_ids or motion_task_id.
meshy_rig already returns walking and running free, as separate files; include their ids in action_ids only to bundle them into one multi-clip file. meshy_download_model (task_type "animation") returns the file URLs.
Example: { rig_task_id: "abc-123", action_ids: [1, 4, 92] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action_id | No | One preset action; find ids with meshy_list_animations (free), never guess. | |
| action_ids | No | 1–10 unique preset ids, returned as ONE file with one clip per action, in this order (e.g. for a game-engine state machine). | |
| rig_task_id | Yes | The SUCCEEDED rigging task | |
| post_process | No | Optional post-processing | |
| motion_task_id | No | A SUCCEEDED meshy_text_to_motion task (biped rigs only; within 3 days, before the clip expires). | |
| response_format | No | markdown (default) or json | markdown |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| status | Yes | ||
| message | Yes | ||
| task_id | Yes | ||
| estimated_time | Yes |