Auto-Rig 3D Character
meshy_rigAuto-rig a textured humanoid GLB into an animation-ready skeleton, including walk and run animations for character motion.
Instructions
Auto-rig a humanoid character for animation. Cost: 5 credits, including free walking + running animations (GLB + FBX, separate files).
REQUIREMENT: a textured humanoid (biped) model with a clear body and limbs, ≤300,000 faces (checked first; remesh if over). model_url must be a .glb facing +Z. Generate characters with pose_mode "t-pose" for the best rig.
Next steps: meshy_download_model (task_type "rigging") returns the rigged model and walk/run URLs. Other actions: meshy_list_animations → meshy_animate. A described motion: meshy_text_to_motion → meshy_animate with motion_task_id.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| model_url | No | Public URL of a textured humanoid .glb (max 400 MB), or a GLB data URI (max 100 MB) | |
| height_meters | No | Character height in meters; helps scaling | |
| input_task_id | No | A SUCCEEDED task with a textured humanoid model | |
| response_format | No | markdown (default) or json | markdown |
| texture_image_url | No | The model's UV-unwrapped base color texture (.png, max 20 MB) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| status | Yes | ||
| message | Yes | ||
| task_id | Yes | ||
| estimated_time | Yes |