Meshy MCP Server
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AlicenseAqualityBmaintenanceEnables AI agents to create, edit, detail, and download game-ready 3D models through natural conversation, with visual feedback on each result.121,072 PyPIMIT- AlicenseNot gradedqualityDmaintenanceEnables AI agents to create, manage, and download 3D models, textures, images, rigged characters, and animations through natural conversation using the Meshy AI platform.22,115 npmMIT
- AlicenseAqualityAmaintenanceEnables AI agents to generate game-ready 3D assets from reference images with PBR textures, and to retexture meshes the user already owns, while recording full provenance for every generated file.2011MIT
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to create, edit, and export 3D models (GLB, USDZ) from natural-language descriptions and YAML, with rendering and problem detection.8 npmMIT
- AlicenseNot gradedqualityDmaintenanceEnables AI-powered 3D content creation in Blender through natural language, including text-to-3D, image-to-3D, animation, rigging, rendering, and export.3MIT
- AlicenseAqualityDmaintenanceEnables AI assistants to generate 3D models, textures, and images via the Meshy API using natural language, supporting text-to-3D, image-to-3D, remeshing, retexturing, rigging, and animation workflows.3618 npm1MIT
TDQS
Scored across 28 tools
Most tools target distinct resources or stages: text-to-3D, image-to-3D, retexture, remesh, rig, animate, and print preparation are clearly separated. A few tools could be confused at a glance—especially meshy_text_to_3d_refine versus meshy_retexture, and meshy_convert versus meshy_remesh/resize—but the descriptions make the boundaries mostly clear.
All tools use the same meshy_ prefix and snake_case, with predictable verb_noun or resource-oriented names such as meshy_list_tasks, meshy_cancel_task, meshy_download_model, and meshy_image_to_3d. The convention is consistent throughout the 28-tool surface.
The 28 tools reflect a broad platform spanning generation, texturing, rigging, animation, post-processing, printing, and account management, so many tools are justified. Still, the surface is heavy and near the upper bound; a few workflows could likely be consolidated or exposed through options rather than separate tools.
The set covers the full lifecycle: create from text/image/multi-image, inspect status, list and download outputs, cancel tasks, retexture/remesh/resize/convert, rig and animate, generate motion, prepare for printing, repair printability, and check credits/usage. No major workflow dead ends are apparent.