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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
PORTNoServer configuration port for SSE mode3001
ROM_PATHNoPath to the GameBoy ROM file (must be an absolute path for many MCP clients)./roms/dangan.gb

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
press_upB

Press the UP button on the GameBoy

press_downA

Press the DOWN button on the GameBoy

press_leftA

Press the LEFT button on the GameBoy

press_rightA

Press the RIGHT button on the GameBoy

press_aB

Press the A button on the GameBoy

press_bB

Press the B button on the GameBoy

press_startA

Press the START button on the GameBoy

press_selectB

Press the SELECT button on the GameBoy

wait_framesC

Wait for a specified number of frames

load_romC

Load a GameBoy ROM file

get_screenA

Get the current GameBoy screen (advances one frame)

is_rom_loadedA

Check if a ROM is currently loaded in the emulator

list_romsA

List all available GameBoy ROM files

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.7/5.0

Scored across 13 tools

Disambiguation5/5

Every tool has a clearly distinct purpose with no ambiguity. The button press tools are all uniquely named for specific buttons, and the other tools handle distinct emulator operations like screen capture, ROM management, and frame control. There is no overlap in functionality.

Naming Consistency5/5

All tools follow a consistent verb_noun pattern with snake_case throughout. The naming is perfectly predictable: 'get_screen', 'list_roms', 'load_rom', 'press_a', 'wait_frames', etc. There are no deviations in naming conventions.

Tool Count5/5

13 tools is well-scoped for a GameBoy emulator server. Each tool earns its place with clear purposes: ROM management (3 tools), button controls (8 tools), screen capture (1 tool), and frame control (1 tool). This provides comprehensive coverage without bloat.

Completeness4/5

The tool surface is nearly complete for GameBoy emulation, covering ROM loading, button inputs, screen capture, and frame control. A minor gap exists in reset/unload functionality, but agents can work around this by reloading ROMs. Core emulator workflows are well-supported.

Maintenance

ActivityInactive
ResponsivenessNo issues