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press_start

Simulate pressing the START button on a GameBoy through the MCP GameBoy Server. Specify the duration to hold the button in frames for precise emulator control.

Instructions

Press the START button on the GameBoy

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
duration_framesNoNumber of frames to hold the button

Implementation Reference

  • Handler function executed for the 'press_start' tool (shared with other press_ buttons). Presses the START button for the specified duration_frames and returns the current GameBoy screen as an image.
    async ({ duration_frames }): Promise<CallToolResult> => { // Press the button using the service (advances one frame) emulatorService.pressButton(button, duration_frames); // Return the current screen using the service const screen = emulatorService.getScreen(); return { content: [screen] }; }
  • Input schema for the 'press_start' tool, defining the optional 'duration_frames' parameter using Zod validation.
    { duration_frames: z.number().int().positive().optional().default(1).describe('Number of frames to hold the button').default(25) },
  • src/tools.ts:21-37 (registration)
    Registration code that dynamically creates and registers the 'press_start' tool (and other press_ buttons) using server.tool() for each GameBoyButton.
    Object.values(GameBoyButton).forEach(button => { server.tool( `press_${button.toLowerCase()}`, `Press the ${button} button on the GameBoy`, { duration_frames: z.number().int().positive().optional().default(1).describe('Number of frames to hold the button').default(25) }, async ({ duration_frames }): Promise<CallToolResult> => { // Press the button using the service (advances one frame) emulatorService.pressButton(button, duration_frames); // Return the current screen using the service const screen = emulatorService.getScreen(); return { content: [screen] }; } ); });
  • Call to registerGameBoyTools which includes registration of the 'press_start' tool on the MCP server.
    // Register GameBoy tools registerGameBoyTools(server, emulatorService); // Pass emulatorService
  • GameBoyButton enum defining 'START' which is used to generate the 'press_start' tool name.
    export enum GameBoyButton { UP = 'UP', DOWN = 'DOWN', LEFT = 'LEFT', RIGHT = 'RIGHT', A = 'A', B = 'B', START = 'START', SELECT = 'SELECT' }

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