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press_b

Simulate pressing the B button on a GameBoy emulator. Configure the duration in frames to control how long the button is held, enabling precise input for gameplay or testing.

Instructions

Press the B button on the GameBoy

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
duration_framesNoNumber of frames to hold the button

Implementation Reference

  • Async handler function executed when the 'press_b' tool is called. It presses the B button for the specified number of frames via emulatorService and returns the updated screen as ImageContent.
    async ({ duration_frames }): Promise<CallToolResult> => { // Press the button using the service (advances one frame) emulatorService.pressButton(button, duration_frames); // Return the current screen using the service const screen = emulatorService.getScreen(); return { content: [screen] }; }
  • Zod schema defining the input parameters for the press_b tool: optional duration_frames (defaults to 25).
    { duration_frames: z.number().int().positive().optional().default(1).describe('Number of frames to hold the button').default(25) },
  • src/tools.ts:21-36 (registration)
    Loop that registers the 'press_b' tool (when button==='B') on the MCP server, including name, description, schema, and handler.
    Object.values(GameBoyButton).forEach(button => { server.tool( `press_${button.toLowerCase()}`, `Press the ${button} button on the GameBoy`, { duration_frames: z.number().int().positive().optional().default(1).describe('Number of frames to hold the button').default(25) }, async ({ duration_frames }): Promise<CallToolResult> => { // Press the button using the service (advances one frame) emulatorService.pressButton(button, duration_frames); // Return the current screen using the service const screen = emulatorService.getScreen(); return { content: [screen] }; } );
  • Invokes registration of press_b tool (via registerGameBoyTools) on the MCP server instance.
    // Register GameBoy tools registerGameBoyTools(server, emulatorService); // Pass emulatorService
  • Supporting method called by the tool handler to press the specified button (B for press_b) and return the screen.
    pressButton(button: GameBoyButton, durationFrames: number): ImageContent { log.debug(`Pressing button: ${button}`); if (!this.isRomLoaded()) { log.warn('Attempted to press button with no ROM loaded'); throw new Error('No ROM loaded'); } this.emulator.pressButton(button, durationFrames); // This advances one frame return this.getScreen(); }

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