Supports configuration through environment variables, particularly for specifying ROM paths and server settings like port number.
Provides a web server in SSE mode for ROM selection through a browser interface, allowing the GameBoy emulator to be accessed via HTTP.
Supports installation via Git clone, allowing users to download the MCP server from its repository.
MCP GameBoy Server
Overview
A Model Context Protocol (MCP) server for serverboy, allowing LLMs to interact with a GameBoy emulator. Your LLM can...
- Load ROMS
- Press Keys
- Look at the Gameboy Screen
- skip frames
You can...
- control the gameboy emulator using the @modelcontextprotocol/inspector
- control the gameboy emulator (and upload ROMs) using a web-interface at http://localhost:3001/emulator
- install the gameboy emulator in your favorite MCP-Client
Features
- Supports both stdio and SSE transports
- Provides tools for GameBoy controls (up, down, left, right, A, B, start, select)
- Provides tools to load different ROMs
- Provides tools to get the current screen
- All tools return an ImageContent with the latest screen frame
Installation
Installing via Smithery
To install GameBoy Emulator Server for Claude Desktop automatically via Smithery:
Installing in FLUJO
- Click Add Server
- Copy & Paste Github URL into FLUJO
- Click Parse, Clone, Install, Build and Save.
Manual Installation
Installing via Configuration Files
!! ATTENTION : Many MCP Clients require to specify the ROM-Path in the .env vars as an absolute path
To integrate this MCP server with Cline or other MCP clients via configuration files:
- Open your Cline settings:
- In VS Code, go to File -> Preferences -> Settings
- Search for "Cline MCP Settings"
- Click "Edit in settings.json"
- Add the server configuration to the
mcpServers
object: - Replace
/path/to/mcp-gameboy/dist/index.js
with the actual path to theindex.js
file in your project directory. Use forward slashes (/) or double backslashes (\\) for the path on Windows. - Save the settings file. Cline should automatically connect to the server.
Usage
Environment Variables
!! ATTENTION : Many MCP Clients require to specify the ROM-Path in the .env vars as an absolute path
Create a .env
file in the root directory with the following variables:
Running in stdio Mode
In stdio mode, the server uses the ROM path specified in the ROM_PATH
environment variable. It will open a browser window to display the GameBoy screen.
Running in SSE Mode
In SSE mode, the server starts an Express server that serves a web page for ROM selection.
Then open your browser to http://localhost:3001
to select a ROM.
Tools
The server provides the following tools:
press_up
: Press the UP button on the GameBoypress_down
: Press the DOWN button on the GameBoypress_left
: Press the LEFT button on the GameBoypress_right
: Press the RIGHT button on the GameBoypress_a
: Press the A button on the GameBoypress_b
: Press the B button on the GameBoypress_start
: Press the START button on the GameBoypress_select
: Press the SELECT button on the GameBoyload_rom
: Load a GameBoy ROM fileget_screen
: Get the current GameBoy screen
All tools return an ImageContent with the latest screen frame.
Implementation Details
This server is built using the Model Context Protocol (MCP) TypeScript SDK. It uses:
McpServer
from@modelcontextprotocol/sdk/server/mcp.js
for the server implementationStdioServerTransport
from@modelcontextprotocol/sdk/server/stdio.js
for stdio transportSSEServerTransport
from@modelcontextprotocol/sdk/server/sse.js
for SSE transportserverboy
for the GameBoy emulationexpress
for the web server in SSE modecanvas
for rendering the GameBoy screen
License
MIT
You must be authenticated.
local-only server
The server can only run on the client's local machine because it depends on local resources.
A Model Context Protocol server that enables LLMs to interact with a GameBoy emulator, providing tools for controlling the GameBoy, loading ROMs, and retrieving screen frames.
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