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leo4life2

Minecraft MCP Server

by leo4life2
README.md
# Fundamental Labs/Minecraft Client

This library is the Client library for a Minecraft Game Skills and MCP Integration.

Fairies MCP Client (<https://fairies.ai/>) also supports direct connection with a single click.

## Features

- **Full Minecraft Control**: Connect AI agents to Minecraft servers and control bots
- **30 Verified Skills**: Pre-built, tested skills for common Minecraft tasks
- **Flexible Connection**: Connect to any Minecraft server with optional per-bot configuration
- **Multi-Bot Support**: Manage multiple bots simultaneously
- **MCP Standard**: Compatible with any MCP client (Claude Desktop, etc.)

## Installation

### Direct call via npx (Recommended)

```bash
npx --y -- @fundamentallabs/minecraft-mcp
```

### Via npm (Recommended)

```bash
npm install -g @fundamentallabs/minecraft-mcp
```

### From Source

```bash
git clone https://github.com/FundamentalLabs/minecraft-mcp.git
cd minecraft-mcp/minecraft-client/mcp-server
npm install
npm run build
```

## Usage

### Starting the Server

You can start the MCP server with optional default connection settings:

```bash
# Start with no defaults (connection specified per bot)
minecraft-mcp

# Start with default connection settings
minecraft-mcp -h play.example.com -p 25565
```

### Command Line Options

```bash
Options:
  -p, --port <port>  Minecraft server port (default: 25565)
  -h, --host <host>  Minecraft server host (default: localhost)
  --help            Display help
```

### Integration with Claude Desktop or JSON configurations Locally

Add to your Claude Desktop configuration (`~/Library/Application Support/Claude/claude_desktop_config.json` on macOS):

For remote installation (recommended)

```json
{
  "mcpServers": {
    "minecraft": {
      "command": "npx",
      "args": ["-y", "-- @fundamentallabs/minecraft-mcp"]
    }
  }
}
```

If running locally from source:

```json
{
  "mcpServers": {
    "minecraft": {
      "command": "node",
      "args": ["/path/to/minecraft-mcp/minecraft-client/mcp-server/dist/mcp-server.js"]
    }
  }
}
```

Replace `/path/to/minecraft-mcp` with the actual path where you cloned the repository.

### Integration with Other MCP Clients

The server uses stdio transport and can be integrated with any MCP client:

```bash
# Using the MCP inspector for testing
cd minecraft-client/mcp-server
npx @modelcontextprotocol/inspector node dist/mcp-server.js -- -p 25565
```

## Available Skills

### Bot Management

- **joinGame** - Spawn a new bot into the Minecraft game
  - `username` (required): Bot's username
  - `host` (optional): Server host (defaults to 'localhost' or command line option)
  - `port` (optional): Server port (defaults to 25565 or command line option)

- **leaveGame** - Disconnect bot(s) from the game
  - `username` (optional): Specific bot to disconnect
  - `disconnectAll` (optional): Disconnect all bots if true

### Movement & Navigation

- **goToSomeone** - Navigate to another player
- **goToKnownLocation** - Navigate to specific coordinates
- **runAway** - Run away from threats
- **swimToLand** - Swim to nearest land when in water

### Combat & Hunting

- **attackSomeone** - Attack players, mobs, or animals
- **hunt** - Hunt animals or mobs

### Resource Gathering

- **mineResource** - Mine specific blocks or resources
- **harvestMatureCrops** - Harvest mature crops from farmland
- **pickupItem** - Pick up items from the ground

### Crafting & Smelting

- **craftItems** - Craft items using a crafting table
- **cookItem** - Cook items in a furnace
- **smeltItem** - Smelt items in a furnace
- **retrieveItemsFromNearbyFurnace** - Get smelted items from furnace

### Inventory Management

- **openInventory** - Open the bot's inventory
- **equipItem** - Equip armor, tools, or weapons
- **dropItem** - Drop items from inventory
- **giveItemToSomeone** - Give items to another player

### Building & Farming

- **placeItemNearYou** - Place blocks near the bot
- **prepareLandForFarming** - Prepare land for farming
- **useItemOnBlockOrEntity** - Use items on blocks or entities

### Survival

- **eatFood** - Eat food to restore hunger
- **rest** - Rest to regain health
- **sleepInNearbyBed** - Find and sleep in a bed

### Storage

- **openNearbyChest** - Open a nearby chest

### Fun

- **dance** - Make the bot dance

### Vision

- **lookAround** - Look around and observe the environment

### Communication

- **readChat** - Read recent chat messages from the server
- **sendChat** - Send chat messages or commands to the server

### Building

- **buildSomething** - Build structures using Minecraft commands (requires cheats/operator permissions). Supports both static command arrays and dynamic JavaScript code.
- **buildPixelArt** - Build pixel art from an image in Minecraft (requires cheats/operator permissions). Converts an image to pixel art using colored blocks. Maximum size is 256x256 blocks.

## API Example

When integrated with an MCP client, you can control the bot like this:

```javascript
// First, spawn a bot
await client.callTool('joinGame', { username: 'MyBot' });

// Make the bot mine some wood
await client.callTool('mineResource', { name: 'oak_log', count: 10 });

// Craft wooden planks
await client.callTool('craftItems', { item: 'oak_planks', count: 40 });

// Navigate to coordinates
await client.callTool('goToKnownLocation', { x: 100, y: 64, z: 200 });

// Build a structure using commands (requires cheats) - Script mode
await client.callTool('buildSomething', {
  buildScript: [
    { command: "fill", x1: 0, y1: 64, z1: 0, x2: 10, y2: 64, z2: 10, block: "stone" },
    { command: "fill", x1: 1, y1: 65, z1: 1, x2: 9, y2: 68, z2: 9, block: "oak_planks" },
    { command: "setblock", x: 5, y: 65, z: 1, block: "oak_door" }
  ]
});

// Build dynamically with JavaScript (requires cheats) - Code mode
await client.callTool('buildSomething', {
  code: `
    // Build a pyramid centered on the bot
    const size = 10;
    for (let y = 0; y < size; y++) {
      const level = size - y;
      fill(pos.x - level, pos.y + y, pos.z - level,
           pos.x + level, pos.y + y, pos.z + level, 'sandstone');
      await wait(5); // Small delay between levels
    }
    log('Pyramid complete!');
  `
});

// Build pixel art from an image (requires cheats)
await client.callTool('buildPixelArt', {
  imagePath: 'https://example.com/logo.png',
  width: 64,
  height: 64,
  x: 0,
  y: 80,
  z: 100,
  facing: 'north'
});

// Read recent chat messages
await client.callTool('readChat', {
  count: 30,
  timeLimit: 300,  // Last 5 minutes
  filterType: 'chat'  // Only player messages
});

// Send a chat message
await client.callTool('sendChat', {
  message: 'Hello everyone! I am a bot.'
});

// Send a command
await client.callTool('sendChat', {
  message: '/time set day'
});

// Send a whisper
await client.callTool('sendChat', {
  message: '/msg Steve I can help you build!',
  delay: 1000  // Wait 1 second before sending
});
```

## Architecture

The MCP server:

- Uses stdio transport for communication with AI clients
- Dynamically loads skills from the verified skills directory
- Manages multiple bot instances (currently uses the first bot for all operations)
- Provides a unified interface for all bot actions

## Requirements

- Node.js >= 18.0.0
- A Minecraft server (Java Edition) to connect to
- An MCP-compatible client (like Claude Desktop)

## Troubleshooting

### "Skill implementation not found" Error

The MCP server needs to be run from the cloned repository with built skills. Make sure you:

1. Cloned the full repository
2. Ran `npm install` in the minecraft-client directory
3. Ran `npm run build` in the minecraft-client directory
4. Are running the MCP server from the correct directory

### Bot won't connect

- Ensure your Minecraft server is running and accessible
- Check that the port and host are correct
- Verify the server allows the Minecraft version the bot uses

### Skills not working

- Make sure the bot has spawned successfully before using skills
- Some skills require specific items or conditions
- Check the bot's console output for error messages

## Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

## License

MIT - see LICENSE file for details

## Support

For issues and feature requests, please use the [GitHub issue tracker](https://github.com/FundamentalLabs/minecraft-mcp/issues).

### Testing

To test with the Anthropic MPC inspector

'npx @modelcontextprotocol/inspector node ./dist/mcp-server.js'

TDQS

B3/5.0

Scored across 32 tools

Disambiguation4/5

Most tools have distinct purposes, but some overlap exists. For example, 'cookItem' and 'smeltItem' both involve furnace operations, which could cause confusion, and 'mineResource' and 'harvestMatureCrops' both involve gathering but target different resources. However, descriptions help clarify these distinctions, and overall, the set is well-differentiated for a Minecraft domain.

Naming Consistency3/5

The naming is mixed with no consistent pattern. Some tools use verb_noun (e.g., 'buildPixelArt', 'craftItems'), others use verbOnly (e.g., 'dance', 'rest'), and a few use verb_preposition_noun (e.g., 'useItemOnBlockOrEntity'). While readable, the lack of a uniform convention reduces predictability and coherence across the tool set.

Tool Count3/5

With 32 tools, the count is borderline high for a Minecraft server, as it may feel heavy and overwhelming. However, given the broad scope of Minecraft activities (building, combat, farming, etc.), many tools are justified, but some consolidation or better scoping could improve manageability without being extreme.

Completeness5/5

The tool set provides comprehensive coverage of Minecraft gameplay, including core actions like building, mining, crafting, combat, navigation, and social interactions. It supports full lifecycles (e.g., farming from preparation to harvest, furnace operations from smelting to retrieval) and leaves no obvious gaps, enabling agents to handle a wide range of in-game scenarios effectively.

Maintenance

ActivityInactive
ResponsivenessNo issues