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Minecraft MCP Server

Minecraft MCP Server

by leo4life2

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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to install, launch, and control Minecraft: Java Edition clients and servers, including multiple headless instances with isolated profiles. Agents can read the screen and game state, click buttons, type, chat, run commands, join servers, and read logs or send console commands to servers.
      9
      MIT
    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables agents to control and observe a Minecraft client through tools for state, entities, commands, chat, recording, waiting, and event replay, bridging any agent runtime to the game.
      MIT

    TDQS

    B3/5.0

    Scored across 32 tools

    Disambiguation4/5

    Most tools have distinct purposes, but some overlap exists. For example, 'cookItem' and 'smeltItem' both involve furnace operations, which could cause confusion, and 'mineResource' and 'harvestMatureCrops' both involve gathering but target different resources. However, descriptions help clarify these distinctions, and overall, the set is well-differentiated for a Minecraft domain.

    Naming Consistency3/5

    The naming is mixed with no consistent pattern. Some tools use verb_noun (e.g., 'buildPixelArt', 'craftItems'), others use verbOnly (e.g., 'dance', 'rest'), and a few use verb_preposition_noun (e.g., 'useItemOnBlockOrEntity'). While readable, the lack of a uniform convention reduces predictability and coherence across the tool set.

    Tool Count3/5

    With 32 tools, the count is borderline high for a Minecraft server, as it may feel heavy and overwhelming. However, given the broad scope of Minecraft activities (building, combat, farming, etc.), many tools are justified, but some consolidation or better scoping could improve manageability without being extreme.

    Completeness5/5

    The tool set provides comprehensive coverage of Minecraft gameplay, including core actions like building, mining, crafting, combat, navigation, and social interactions. It supports full lifecycles (e.g., farming from preparation to harvest, furnace operations from smelting to retrieval) and leaves no obvious gaps, enabling agents to handle a wide range of in-game scenarios effectively.