Minecraft MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| joinGameC | Spawn a bot into the Minecraft game |
| leaveGameC | Disconnect a bot from the game |
| attackSomeoneC | Attack, kill, defend against, or initiate combat with someone |
| cookItemC | Cook an item in a furnace |
| craftItemsC | Craft items using a crafting table or inventory |
| danceC | Make the bot dance by moving and jumping |
| dropItemC | Drop items from inventory |
| eatFoodB | Eat food from inventory to restore hunger |
| equipItemC | Equip an item (armor, tool, or weapon) |
| giveItemToSomeoneC | Give items to another player |
| goToKnownLocationC | Navigate to specific coordinates |
| goToSomeoneC | Navigate to another player |
| harvestMatureCropsC | Harvest mature crops from nearby farmland |
| huntC | Hunt animals or mobs |
| mineResourceC | Mine specific blocks or resources |
| openInventoryC | Open the bot's inventory |
| openNearbyChestC | Open a nearby chest |
| pickupItemC | Pick up items from the ground |
| placeItemNearYouC | Place a block or item near the bot |
| prepareLandForFarmingB | Prepare land for farming by tilling soil |
| restC | Rest to regain health |
| retrieveItemsFromNearbyFurnaceB | Retrieve smelted items from a nearby furnace |
| runAwayC | Run away from a threat |
| sleepInNearbyBedC | Find and sleep in a nearby bed |
| smeltItemC | Smelt items in a furnace |
| swimToLandB | Swim to the nearest land when in water |
| useItemOnBlockOrEntityC | Use an item on a block or entity |
| lookAroundB | Look around and observe the environment, providing a detailed text-based view of surroundings |
| buildSomethingA | Build structures using Minecraft commands (requires cheats/operator permissions). Supports two modes: 1) buildScript - array of command objects like [{"command": "fill", "x1": 0, "y1": 64, "z1": 0, "x2": 10, "y2": 70, "z2": 10, "block": "stone"}], 2) code - JavaScript string for dynamic building like "for(let i = 0; i < 10; i++) { setBlock(pos.x + i, pos.y, pos.z, 'stone'); }" |
| buildPixelArtA | Build pixel art from an image in Minecraft (requires cheats/operator permissions). Converts an image to pixel art using colored blocks. Maximum size is 256x256 blocks. |
| readChatC | Read recent chat messages from the server. Returns player messages, system messages, whispers, action bar messages, and titles. |
| sendChatB | Send chat messages or commands to the server. Can send regular messages, commands (starting with /), or whispers. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 32 tools
Most tools have distinct purposes, but some overlap exists. For example, 'cookItem' and 'smeltItem' both involve furnace operations, which could cause confusion, and 'mineResource' and 'harvestMatureCrops' both involve gathering but target different resources. However, descriptions help clarify these distinctions, and overall, the set is well-differentiated for a Minecraft domain.
The naming is mixed with no consistent pattern. Some tools use verb_noun (e.g., 'buildPixelArt', 'craftItems'), others use verbOnly (e.g., 'dance', 'rest'), and a few use verb_preposition_noun (e.g., 'useItemOnBlockOrEntity'). While readable, the lack of a uniform convention reduces predictability and coherence across the tool set.
With 32 tools, the count is borderline high for a Minecraft server, as it may feel heavy and overwhelming. However, given the broad scope of Minecraft activities (building, combat, farming, etc.), many tools are justified, but some consolidation or better scoping could improve manageability without being extreme.
The tool set provides comprehensive coverage of Minecraft gameplay, including core actions like building, mining, crafting, combat, navigation, and social interactions. It supports full lifecycles (e.g., farming from preparation to harvest, furnace operations from smelting to retrieval) and leaves no obvious gaps, enabling agents to handle a wide range of in-game scenarios effectively.