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jimmcq

Lemonade Stand MCP Server

by jimmcq

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    TDQS

    B3.1/5.0

    Scored across 5 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose with no overlap: buying supplies, advancing time, selling lemonade, setting price, and starting the game. An agent can easily distinguish between these core gameplay actions without confusion.

    Naming Consistency5/5

    All tools follow a consistent verb_noun pattern (e.g., buy_supplies, set_price, start_game). The naming is uniform throughout, using snake_case and clear action-oriented verbs that align with the lemonade stand simulation domain.

    Tool Count5/5

    With 5 tools, this is well-scoped for a lemonade stand game simulation. Each tool serves a specific, essential function (setup, resource management, time progression, sales, pricing), and there are no extraneous or missing tools for this domain.

    Completeness4/5

    The toolset covers the core lifecycle of a lemonade stand game: starting, buying supplies, setting price, selling, and advancing days. A minor gap is the lack of tools for viewing game state (e.g., checking inventory or finances), but agents can work around this by tracking results from sell_lemonade.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues