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Glama
jimmcq

Lemonade Stand MCP Server

by jimmcq

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
start_gameB

Start a new lemonade stand game

buy_suppliesC

Purchase supplies for the lemonade stand

set_priceC

Set the price per cup of lemonade

sell_lemonadeD

Open for business and see today's results

next_dayC

Advance to the next day

Prompts

Interactive templates invoked by user choice

NameDescription
start_lemonade_gameStart a new Lemonade Stand game with an introduction

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

B3.1/5.0

Scored across 5 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: buying supplies, advancing time, selling lemonade, setting price, and starting the game. An agent can easily distinguish between these core gameplay actions without confusion.

Naming Consistency5/5

All tools follow a consistent verb_noun pattern (e.g., buy_supplies, set_price, start_game). The naming is uniform throughout, using snake_case and clear action-oriented verbs that align with the lemonade stand simulation domain.

Tool Count5/5

With 5 tools, this is well-scoped for a lemonade stand game simulation. Each tool serves a specific, essential function (setup, resource management, time progression, sales, pricing), and there are no extraneous or missing tools for this domain.

Completeness4/5

The toolset covers the core lifecycle of a lemonade stand game: starting, buying supplies, setting price, selling, and advancing days. A minor gap is the lack of tools for viewing game state (e.g., checking inventory or finances), but agents can work around this by tracking results from sell_lemonade.

Maintenance

ActivityInactive
ResponsivenessNo issues