blueprint_feature
Adds surface features—grooves, screws, or patterns—to a specified weapon part for mesh detailing and finish texturing.
Instructions
The detail pass: a surface feature on a part (grooves and screws in the mesh, patterns as the finish's texture).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| gun | Yes | ||
| feature | Yes | {kind: grooves, face, count, width_cm, depth_cm, y?, z?, slant_deg?, source} | {kind: screw, face, at, r, head_cm, slot?, source} | {kind: texture, pattern (checkering, knurling, stippling, marking), face, source} | |
| part_id | Yes |