Weapon Lab
Related Servers
Alternatives to Weapon Lab
No user-submitted related servers found.
Related Servers
- AlicenseBqualityBmaintenanceEnables models to pose and measure first-person arms and a rifle in Blender, reporting positions in named frames, clearances, visibility, screen placement, and solving rifle moves against goals.1758 PyPI1MIT
- AlicenseBqualityBmaintenanceEnables users to generate rigged, game-ready gun models in Blender from parameterized presets or platforms, including attachments, animation clips, fact sheets, and reference-photo validation.1041 PyPI2MIT
- AlicenseBqualityAmaintenanceEnables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.9MIT
- AlicenseCqualityCmaintenanceEnables game gun models to be given physically based surface finishes across material slots and wear levels, with wear baked once into vertex-colour masks for edges, handling, rubbing parts and dirt. It also validates finishes and wear against physical rules, renders look-dev variant sheets, and exports per-slot engine material parameters.1330 PyPI1MIT
- AlicenseCqualityBmaintenanceEnables measuring an FPS game's feel by judging probe-written timelines against an 82-item checklist covering latency, sync, kick, shake, presence, rhythm and smoothness, and returning per-item values, verdicts, Markdown reports or gate rows. It works with any engine that can emit the timeline contract, without running the game itself.630 PyPI1MIT
- AlicenseCqualityBmaintenanceEnables AI agents to build game assets in Blender by modeling, lighting, rendering previews to inspect and correct, validating against engine budgets, and exporting to GLB/FBX.126MIT
TDQS
Scored across 67 tools
The toolset is divided into clear functional prefixes (blueprint_, gunkit_, gate_, rig_, motion_, spec_, probe_), and within most groups each tool targets a distinct step or resource. A few near-pairs (gunkit_actions vs gunkit_action, gate_cases vs gate_evals, gunkit_rig vs blueprint_to_gunkit) could be misselected, but descriptions generally disambiguate them.
Nearly all tools follow a predictable snake_case prefix_noun pattern (blueprint_scan, gunkit_rig, gate_run, motion_roll), grouped logically by pipeline stage. A couple of outliers (project_info, contract_check) break the prefix scheme, but overall naming is highly consistent.
67 tools is a heavy surface for a single server, with 25 blueprint_* tools alone, which risks overwhelming an agent despite the pipeline's complexity. The scope is real but the count is well beyond a comfortably navigable set.
The surface covers a full weapon-development lifecycle: source ingestion, blueprint authoring, rigging, animation, gating/baselining, and export. Coverage appears broad with few obvious dead ends, though minor gaps in areas like proposal rejection/rework may exist.