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Related Servers

Alternatives to Weapon Lab

No user-submitted related servers found.

    Related Servers

    • A
      license
      B
      quality
      B
      maintenance
      Enables models to pose and measure first-person arms and a rifle in Blender, reporting positions in named frames, clearances, visibility, screen placement, and solving rifle moves against goals.
      17
      58 PyPI
      1
      MIT
    • A
      license
      B
      quality
      A
      maintenance
      Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
      9
      MIT
    • A
      license
      C
      quality
      C
      maintenance
      Enables game gun models to be given physically based surface finishes across material slots and wear levels, with wear baked once into vertex-colour masks for edges, handling, rubbing parts and dirt. It also validates finishes and wear against physical rules, renders look-dev variant sheets, and exports per-slot engine material parameters.
      13
      30 PyPI
      1
      MIT
    • A
      license
      C
      quality
      B
      maintenance
      Enables measuring an FPS game's feel by judging probe-written timelines against an 82-item checklist covering latency, sync, kick, shake, presence, rhythm and smoothness, and returning per-item values, verdicts, Markdown reports or gate rows. It works with any engine that can emit the timeline contract, without running the game itself.
      6
      30 PyPI
      1
      MIT

    TDQS

    C2.3/5.0

    Scored across 67 tools

    Disambiguation4/5

    The toolset is divided into clear functional prefixes (blueprint_, gunkit_, gate_, rig_, motion_, spec_, probe_), and within most groups each tool targets a distinct step or resource. A few near-pairs (gunkit_actions vs gunkit_action, gate_cases vs gate_evals, gunkit_rig vs blueprint_to_gunkit) could be misselected, but descriptions generally disambiguate them.

    Naming Consistency4/5

    Nearly all tools follow a predictable snake_case prefix_noun pattern (blueprint_scan, gunkit_rig, gate_run, motion_roll), grouped logically by pipeline stage. A couple of outliers (project_info, contract_check) break the prefix scheme, but overall naming is highly consistent.

    Tool Count2/5

    67 tools is a heavy surface for a single server, with 25 blueprint_* tools alone, which risks overwhelming an agent despite the pipeline's complexity. The scope is real but the count is well beyond a comfortably navigable set.

    Completeness4/5

    The surface covers a full weapon-development lifecycle: source ingestion, blueprint authoring, rigging, animation, gating/baselining, and export. Coverage appears broad with few obvious dead ends, though minor gaps in areas like proposal rejection/rework may exist.