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defold_stop

Quit a running Defold playtest cleanly by sending the bridge quit command, ensuring proper termination of the game session.

Instructions

Quit the running bridged game cleanly (sends the bridge quit command).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectNoRegistered project to target.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.3/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description must fully disclose behavior. It adds the 'cleanly' qualifier and reveals the 'bridge quit command', but it does not state side effects, whether stopping is reversible, what happens if no game is running, or whether errors may occur. This is a thin behavioral description for a control action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, front-loaded sentence conveys the action and mechanism without any filler. Every word serves a purpose, making it appropriately concise and structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter tool, the description covers the core action and mechanism, and the schema fully documents the parameter. However, it omits usage context, preconditions, and consequence details that would help an agent safely invoke it, especially given the lack of annotations and output schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with 'project' described as 'Registered project to target.' The tool description adds no additional parameter meaning beyond the schema, so the baseline score of 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Quit') and resource ('the running bridged game'), and clarifies the mechanism ('sends the bridge quit command'). It clearly distinguishes this from siblings like defold_run or defold_start, which naturally have the opposite purpose.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives no explicit guidance on when to use this tool versus alternatives, nor does it mention prerequisites (e.g., a game must be running). It only implies usage through the verb 'Quit', which is insufficient for an agent deciding among several sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.