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Glama

defold_screen

See the running game's current view as composed text—ASCII maps, HUDs, or score readouts—to monitor live game state.

Instructions

The running game's current screen as a composed text frame: whatever view the game's bridge composes (an ASCII map + HUD for a glyph game, a score readout for an arcade game).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectNoRegistered project to target.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A3.7/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden. It explains the composed text frame nature and gives examples, but does not disclose whether the game must be running, what happens if no game is running, or whether this is a read-only operation.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence with a colon and parenthetical examples. It is front-loaded with the core purpose and every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple read-only screen inspection tool with one optional parameter, the description is mostly adequate. However, it does not state prerequisites (e.g., game must be running) or error behavior, which an agent might need to know.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% for the single 'project' parameter, so the schema already documents it. The description adds no additional meaning about the parameter beyond what the schema provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool returns the running game's current screen as a composed text frame, with concrete examples (ASCII map + HUD, score readout). This distinguishes it from siblings like defold_state or defold_log.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies it is for inspecting the current visual screen of a running game, but does not explicitly state when to use it versus defold_state or defold_log. No exclusions or alternatives are named.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.