defold_input
Press ordered input triggers on a running Defold game to act through the in-game controller, then return the updated screen. Specify action ids like key_w or key_space from input bindings.
Instructions
Press one or more input triggers in the running game, in order, then return the screen. Trigger ids are the game's action ids from its input bindings (e.g. key_w, key_e, key_space). NOTE: bridge input drives the in-game controller, not the GUI front-end; use defold_start to get past menus first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project | No | Registered project to target. | |
| triggers | Yes | Trigger ids pressed in order, e.g. ["key_w","key_w","key_e"] |