Evaluate the rig
pose_evaluateRead every joint position, segment endpoint, and IK controller state at a timeline tick or keyframe to locate hands and feet before edits and verify poses afterward.
Instructions
Read the solved rig at a point in the animation: where every joint sits in canvas pixels, where each segment starts and ends, and what the inverse kinematics controllers are doing. Use this to find out where a hand or foot is before changing it, and to check a pose after changing it. Give a tick for sub-keyframe precision, or a keyframe number.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tick | No | The absolute tick to evaluate. Overrides the keyframe number. | |
| uids | No | Only report these figure instances. | |
| frame | No | The place on the timeline to work on. Defaults to the playhead. | |
| project | No | The id of an open project, from project_open. Defaults to the project used most recently. | |
| includeSegments | No | Include the per-segment endpoints. Defaults to true. |