StykAnimate MCP
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TDQS
Scored across 26 tools
Most tools target a clear resource+operation, but `pose_ik_set` (move an IK target) and `pose_set_ik` (toggle/pin the IK controller) differ only by word order and will be misselected constantly. `pose_set` also overlaps with `pose_ik_set` since it can place a joint at a world position respecting IK, and `style_set` bundles figure, part, layer and background colouring that partly overlaps `layer_edit` and `figure_transform`.
Nearly all 26 tools follow a noun_verb pattern (layer_list, project_open, figure_delete, keyframe_edit, pose_reset), which is predictable. The lone bare `capabilities` and the near-anagram `pose_ik_set`/`pose_set_ik` pair are the only deviations worth noting.
26 tools sits just above the well-scoped band for a single animation editor, and several verbs are split across many narrow tools (six figure_*, six pose_*, two keyframe_*). It is defensible for a project/rig/timeline editor, but the surface feels heavy and some tools could be consolidated.
Core lifecycle is covered: open/close/save/validate/describe, undo/redo, layers, figures, poses, keyframes, timing and styling. But there is no tool to create or edit figure definitions/joints, no tool to edit effects, backgrounds or movieclips despite project_describe reporting them, and no render/export operation — notable dead ends for an animation tool.