Edit keyframes
keyframe_editAdd, delete, duplicate, or move keyframes to change an animation timeline. Each keyframe stores a pose, and multiple keyframes can be edited at once.
Instructions
Change the shape of the timeline: add a keyframe, delete keyframes, duplicate them, or move one to a different position. A keyframe holds the pose of every figure at that moment, so adding one copies the current pose. A keyframe number here is a stored pose, which is what the file keeps. Give "frames" to act on several keyframes at once.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | No | For "move": the keyframe number to move to. | |
| blank | No | For "add": add an empty keyframe with no figures. | |
| frame | No | The keyframe to work on. Defaults to the playhead. | |
| action | Yes | The change to make. | |
| frames | No | The keyframes to act on. | |
| project | No | The id of an open project, from project_open. Defaults to the project used most recently. |