generate_sounds
Generate loopable sound effects with control over BPM, musical key, and seamless looping. The audio downloads to a specified directory.
Instructions
Generate loopable sound effects with BPM, key, and loop control via Suno. Downloads to kie/assets/raw/.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| wait | No | Set false to submit and return immediately with the task_id (async mode) — then poll with check_task and fetch with download_result. Recommended for long generations to avoid client-side watchdog timeouts. | |
| model | No | V5 | |
| prompt | Yes | Sound description (e.g. "ambient rain on a tin roof, soft thunder") | |
| filename | No | ||
| soundKey | No | Musical key (e.g. "C", "Am") | |
| soundLoop | No | Whether the sound should loop seamlessly | |
| grabLyrics | No | ||
| soundTempo | No | BPM for the sound | |
| download_dir | No | Absolute directory to save the file(s) into (created if missing). Defaults to the server's kie/assets/raw/. Must be absolute — the MCP server's working directory is not the caller's. | |
| max_wait_seconds | No | Override the blocking-mode polling budget in seconds (defaults: image 600, video 900, audio 300, speech 300). Ignored when wait=false. |