generate_sfx
Generate game sound effects from text descriptions using Suno V5. Supports UI clicks, magic spells, item pickups, and explosions; async mode for long generations.
Instructions
Generate a sound effect from text via Suno V5 (kie.ai removed the ElevenLabs sound-effect model). Great for game sounds: UI clicks, magic spells, item pickups, explosions. For loop/BPM/key control use generate_sounds instead. Downloads to kie/assets/raw/.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| text | Yes | Sound description (e.g. "magical sparkle chime, fairy-like, short 0.5s") | |
| wait | No | Set false to submit and return immediately with the task_id (async mode) — then poll with check_task and fetch with download_result. Recommended for long generations to avoid client-side watchdog timeouts. | |
| filename | No | Output filename. Auto-generated if omitted. | |
| download_dir | No | Absolute directory to save the file(s) into (created if missing). Defaults to the server's kie/assets/raw/. Must be absolute — the MCP server's working directory is not the caller's. | |
| duration_seconds | No | Target duration hint, folded into the prompt (Suno has no hard duration control). | |
| max_wait_seconds | No | Override the blocking-mode polling budget in seconds (defaults: image 600, video 900, audio 300, speech 300). Ignored when wait=false. | |
| prompt_influence | No | Deprecated — ignored (no Suno equivalent). Kept for backward compatibility. |