pine_get_status
Check the emulator run state—running, paused, shutdown, or unknown—to determine if writes will take visible effect.
Instructions
PURPOSE: Get the emulator run state — 'running', 'paused', 'shutdown', or 'unknown'. USAGE: Cheap (1 PINE round-trip) check before timing-sensitive sequences — writes work while paused but only take visible effect after unpause. For game metadata (title, serial, CRC) use pine_get_info (batches Status with Title/ID/UUID/GameVersion). PINE has no pause/resume opcode; this tool only reports state. BEHAVIOR: No side effects. Issues PINE Status opcode (0x0F), decodes the 32-bit response (0=running, 1=paused, 2=shutdown). Errors on connection failure or PINE FAIL. RETURNS: 'Status: STATE' where STATE ∈ {running, paused, shutdown, unknown}.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||