MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
MCP server for HamQTH.com — callsign lookup, DX cluster spots, Reverse Beacon Network, DXCC resolution, and more through any MCP-compatible AI assistant.
Enables integration with Kagi search engine services including web search, content summarization from URLs, and AI assistant conversations. Uses session tokens to access Kagi's search API, summarizer, and AI models directly within MCP-compatible applications.
Provides access to Agno framework documentation for AI agents, enabling search and retrieval of SDK references, API endpoints, code examples, and integration guides through MCP-compatible tools.
A local MCP server providing free network access capabilities including HTTP requests, web search, webpage content extraction, and optional screenshots, designed for integration with Claude Desktop or Claude Code.