MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
A server that allows Claude to control audio playback on your computer, supporting MP3, WAV, and OGG files with features like play, list, and stop commands.
An MCP server that lets AI assistants drive real Chromium browsers — navigate, click, type, read pages, run OCR, and record network traffic. 43 tools, credentials stay local, zero telemetry.
An AI-driven platform for analyzing Polymarket prediction markets using on-chain data, offering smart money tracking, sentiment analysis, and arbitrage detection via natural language queries.