MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
A Windows-focused MCP server for controlling and debugging PCSX2 via GDB, offering emulator control, memory inspection, debugger operations, savestates, cheats, screenshots, process management, and log access.
MCP server for live process memory introspection and debugging on Linux x86_64. Enables reading/writing process memory, searching patterns, ptrace attach/registers, running commands, and valgrind execution.
MCP server that launches Mesen/MesenCE headlessly and exposes the emulator's debugger-face Lua API over MCP JSON-RPC, enabling AI agents to load ROMs, step frames, inspect memory/registers, manage breakpoints/watches, trace execution, and export Code/Data Logger maps for SNES, NES, PC Engine, and Game Boy Advance.
An MCP server for Windows process memory inspection/editing and crash dump analysis, enabling live memory scanning, patching, pointer resolution, disassembly, and offline dump examination via structured tool calls.
An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
GDB MCP server for binary security research (reverse engineering / PWN) with first-class pwndbg integration, enabling heap analysis, cyclic pattern, checksec, ROP gadgets, and more via MCP protocol.